Seamless Brick Wall 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 2 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-2-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 2 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the intricate composition and appearance of traditional brick masonry. At its core this texture embodies the mineral-based ceramic nature of fired clay bricks combined with subtle mortar binders that firmly hold the bricks together resulting in a durable cohesive wall surface. The fine grain orientation and natural porosity of the bricks are distinctly represented reflecting subtle weathering effects from prolonged exposure to environmental elements such as wind rain and sunlight. These natural effects contribute to the tactile roughness and ambient occlusion characteristics which enhance the perception of depth and relief across the wall’s surface. The finish showcases a slightly aged matte brick face featuring gentle wear and natural color variation enriched by earthy red pigments and iron oxide layers that produce warm hues and nuanced tonal shifts typical of authentic brickwork.

Each PBR channel in this texture is expertly optimized for physically based rendering engines ensuring consistent and realistic results across platforms like Blender Unreal Engine and Unity. The Base Color (Albedo) map captures the rich varied color palette of the brick and mortar without any baked-in lighting ideal for dynamic shading workflows. The Normal map delivers detailed surface relief illustrating subtle elevation differences between brick faces and mortar joints which adds convincing depth and enhances tactile realism. The Roughness channel reflects the contrasting texture properties of smoother mortar versus the coarser brick surfaces enabling realistic light diffusion and scattering. There is no metallic content so the Metallic map is blank while the Ambient Occlusion channel enhances shadowing within crevices and joints emphasizing structural depth. The Height/Displacement map supports advanced parallax and displacement effects improving close-up realism in renders. With resolutions reaching up to 8K this seamless tileable texture is perfectly suited for large-scale surfaces requiring exceptional clarity and detail.

Fully compatible with modern rendering workflows this seamless brick texture integrates smoothly with the Principled BSDF shader in Blender allowing for accurate material representation under various lighting conditions. In Unreal Engine using the Base Color Roughness Normal and Ambient Occlusion maps in their respective slots guarantees lifelike material response while Unity users can connect these textures to the Lit shader within URP or HDRP pipelines for optimal results. For best visual quality it is recommended to maintain consistent texel density across your models and to consider employing triplanar or layered tiling techniques to minimize visible repetition. Additionally combining the Normal map with Height or Parallax mapping enhances the tactile feel and perceived depth of the brick surface while importing the Base Color as sRGB and the data maps as Non-Color ensures accurate color management and shading fidelity throughout your project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.