Patterned Brick Wall — Brick Bricks Patterned Rough Brick Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Brick Wall — Brick Bricks Patterned Rough Brick Bricks — PBR seamless 3D texture

IDpatterned-brick-wall-03-rough-brick-bricks-patterned-interlocking-bricks-buildin
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless patterned brick wall 03 texture captures the authentic complexity of urban building facades composed primarily of fired clay bricks bound with cementitious mortar. The base substrate is ceramic-based exhibiting natural mineral variations and subtle grain orientation from the brick manufacturing process. The surface finish reflects a rough weathered character with visible porosity and minor surface abrasion typical of outdoor decorative bricks exposed to environmental elements. Variations in color arise from iron oxide pigments and mineral inclusions creating a balanced brick design that combines both warm reds and muted earth tones. This physically based rendering (PBR) material is optimized for realistic depiction of interlocking bricks on walls perfectly suited for architectural visualization and game environments requiring detailed outdoor textures with natural pattern repetition.

Included in this 4K seamless 3D texture set are all essential PBR maps—albedo (BaseColor) normal roughness ambient occlusion (AO) and height—each carefully calibrated to support consistent shading across modern pipelines without manual tweaking. The albedo channel conveys the pure color information with subtle pigment variations while the normal map encodes fine surface details like roughness and grain on the brick faces and mortar joints enhancing depth perception. The roughness map accurately models the uneven matte finish of the rough brick surface influencing light diffusion realistically. Ambient occlusion adds shadows in crevices and between interlocking bricks reinforcing spatial relationships. The height map provides displacement data enabling precise parallax or tessellation effects in Blender Unreal Engine and Unity ensuring high fidelity in both real-time and offline renderers.

This texture set is designed with performance and visual fidelity in mind balancing detail and optimization for use across diverse DCC software and game engines. An optional 8K resolution version is included for high-end use cases requiring ultra-detailed close-ups or cinematic renders. The material follows a metal/rough workflow emphasizing non-metallic surfaces typical of brick and mortar with calibrations that guarantee reliable results regardless of lighting conditions or rendering engine. For practical usage it is recommended to adjust the UV scale thoughtfully to match the real-world size of bricks and fine-tune the roughness map slightly to simulate varying weathering effects enhancing realism in outdoor architectural scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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