This seamless high resolution painted brick texture seamless high resolution up to 8ktexture is meticulously crafted to replicate authentic painted brick surfaces commonly made from natural mineral-based ceramic or clay bricks, firmly bonded with cementitious mortar. The painted layer consists of a thin, durable coating of pigment-based colorants that effectively seal the porous brick substrate, preserving its weathered yet vibrant appearance. Fine aggregates and slight fiber inclusions within the mortar create subtle surface irregularities, while natural porosity and micro-cracks from prolonged exposure to the elements are accurately represented to enhance realism. The surface finish balances matte and semi-gloss properties typical of painted masonry, showcasing realistic color variations, subtle chipping, and wear that reveal the underlying brick texture beneath the painted layer.
Within physically based rendering workflows, this tileable high resolution painted brick texture seamless high resolution up to 8k excels by providing an extensive set of PBR maps optimized up to 8K resolution, ensuring crisp detail on expansive surfaces without visible seams. The BaseColor/Albedo channel captures the nuanced hues and subtle discolorations of the painted brick, while the Normal map conveys fine surface relief such as mortar joints, brick grain orientation, and chipped paint edges, adding tactile depth without exaggerated bumpiness. Roughness maps control the interplay between the matte brick substrate and the smoother painted finish, accurately reflecting light for a semi-gloss effect. The Metallic channel remains minimal, reflecting the non-metallic nature of the material, whereas Ambient Occlusion enhances shadowing in crevices, emphasizing weathering and mortar depth. Height and Displacement maps provide realistic surface elevation changes, ideal for parallax effects in real-time engines like Unreal Engine and Unity.
Designed for seamless integration into Blender, Unity, and Unreal Engine, this ai texture high resolution painted brick texture seamless high resolution up to 8k is ideal for 3D preview, environment art, architectural visualization, and concept prototyping workflows. Its flawless tiling pattern allows for extensive coverage of large surfaces without sacrificing detail or color fidelity. To achieve optimal results, it is recommended to scale UVs moderately to maintain texture clarity without exaggerating individual brick size, and to fine-tune roughness values to achieve the desired reflectivity under varying lighting conditions. Combining ambient occlusion with a gentle normal pass will further enhance surface breakup and realism, making this tileable high resolution painted brick texture seamless high resolution up to 8k a versatile choice for a wide range of brick textures applications across multiple platforms and real-time scenarios.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
