Rough Plaster Brick — Plaster Brick Rough Rough Uneven Plaster — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Plaster Brick — Plaster Brick Rough Rough Uneven Plaster — PBR seamless 3D texture

IDrough-plaster-brick-rough-uneven-plaster-old-dirty-weathered
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Plaster Brick texture showcases an authentic weathered surface combining mineral-based plaster and classic brick substrates typical of man-made outdoor walls. The base material consists primarily of a ceramic mineral plaster binder mixed with fine aggregates and coarse sand creating an uneven rough finish that has naturally accumulated dirt moss and signs of aging over time. The surface features subtle porosity and micro-cracks reflecting long-term exposure to sewer and tunnel environments with faint hints of plaster concrete blending into the composition. Pigment layers provide muted earth tones with patches of discoloration from weathering and biological growth lending a realistic dirty and old appearance that enhances outdoor scenes with natural imperfections and complexity.

In the PBR workflow this seamless 3D texture leverages physically based rendering channels to faithfully reproduce the material’s intricate details. The Albedo (BaseColor) map captures the subtle color variations and pigment deposits across the rough plaster and brick surfaces. The Normal map emphasizes the uneven grain orientation and surface relief highlighting chipped edges and porous areas. Roughness maps define the matte non-reflective plaster contrasted against the slightly smoother brick while the Ambient Occlusion channel enhances depth perception in crevices and cracks. The Height/Displacement map allows for realistic surface depth and parallax effects reinforcing the texture’s natural weathered and mossy character. Metallic values remain minimal consistent with the non-metallic nature of plaster and brick materials.

Optimized for modern pipelines and delivered in 4K resolution with an optional 8K upgrade this tileable texture is ideal for use in Blender Unreal Engine and Unity environments. It supports consistent shading across both real-time and offline renderers by utilizing a metal/roughness workflow calibrated for accurate light interaction. For best results adjust UV scaling to maintain the natural scale of rough plaster grain and brick patterning and fine-tune roughness values to emphasize the interplay between the rough plaster and smoother brick elements. The height map can be employed for enhanced parallax or tessellation effects adding depth and realism to walls tunnels or outdoor concrete structures without additional manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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