Ornate Old Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Old Brick Texture Seamless

Texture Info

IDornate-old-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This ornate old brick texture seamless high resolution up to 8k represents a meticulously crafted material that captures the authentic composition of aged masonry. The base substrate mimics traditional clay ceramic bricks, fired to a durable hardness that exhibits fine grain orientation and subtle porosity from decades of weathering. Embedded within the brick body are mineral aggregates that create natural micro-roughness and structural irregularities, while the binder simulates lime-based mortar holding the bricks together with visible signs of wear and gentle chipping. The surface finish features a slightly rough, matte patina with traces of oxidized iron oxide pigments, giving the bricks their warm, reddish-brown hue interspersed with darker stains and fading typical of long-term exposure to the elements. This combination of natural clay minerals, weathered binders, and surface oxidation is faithfully rendered across multiple PBR channels to maximize realism and usability.

In the PBR workflow, the BaseColor/Albedo channel reveals the intricate color variations and pigment deposits that define the ornate old brick texture seamless high resolution up to 8k, while the Normal map encodes finely detailed surface relief such as cracks, chipped edges, and mortar joints critical for realistic light interaction. The Roughness channel balances smooth and rough areas, reflecting the worn yet tactile brick surface, and the Metallic channel remains consistently low to represent the non-metallic ceramic composition. Ambient Occlusion enhances depth perception by simulating shadowing within crevices and mortar recesses, while the Height/Displacement map enables subtle parallax effects that add convincing three-dimensionality when applied in real-time engines or offline renders. This tileable ornate old brick texture seamless high resolution up to 8k is optimized for high-fidelity renders and is fully compatible with Blender, Unreal Engine, and Unity, allowing you to cover large surfaces without visible seams while preserving consistent micro-detail and structural integrity.

To maximize the effectiveness of this texture in your projects, consider adjusting UV scale carefully to maintain brick proportions appropriate to your scene context—too large a scale can diminish perceived detail, while too small may exaggerate repetition. Additionally, tuning roughness values subtly can enhance the interplay of light across the surface, preventing an overly flat or overly glossy finish. When combined with a gentle Ambient Occlusion pass and a lightly enhanced Normal map, this texture achieves a production-ready look that accelerates workflows in architectural visualization, game environments, product mockups, and interior staging. This versatile and highly detailed AI texture offers a seamless, tileable solution that brings ornate old brick surfaces to life in stunning 8k resolution with predictable, repeatable results across multiple platforms.

The ornate old brick texture seamless high resolution up to 8k offers a detailed AI texture with realistic brick textures and a 3D preview that highlights its PBR appearance for high-quality material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.