This seamless 3D texture features a high-quality brick crosswalk pattern composed of multicoloured bricks arranged precisely to replicate authentic pedestrian crossing surfaces. The base substrate of this material simulates fired clay bricks integrating natural mineral grains and ceramic binders that create a durable weather-resistant composite. The surface finish portrays a slightly roughened worn texture typical of outdoor urban sidewalks and streets where exposure to foot traffic and weathering introduces subtle porosity and color variation. Pigments in the form of oxide layers produce the characteristic reds browns and muted earth tones while subtle staining and wear add realism to the multicoloured brick arrangement. This complexity is captured in the PBR channels with the BaseColor/Albedo map delivering accurate tileable color distribution and subtle gradients representing pigment variation and weather effects.
The Normal map encodes detailed surface irregularities such as the slight bevels on brick edges and mortar joint depth enhancing the perception of 3D relief without geometry overhead. Roughness values are carefully balanced to reflect the semi-matte slightly abrasive nature of brick and aged mortar supporting natural light scattering and specular highlights consistent with an outdoor urban floor. The Metallic channel remains near zero as bricks are non-metallic while Ambient Occlusion adds depth to crevices and cracks between bricks emphasizing the street and sidewalk’s structural detail. Height or displacement maps deliver precise surface elevation data allowing realistic parallax effects and enhanced depth perception especially in real-time engines like Unreal Engine Unity and DCC tools such as Blender.
Provided in 4K resolution with an optional 8K upgrade this physically based material is optimized for modern rendering pipelines ensuring reliable consistent shading across real-time and offline renderers without manual tweaking. The tileable nature allows seamless repetition on large urban floors and crosswalks perfectly suited for architectural visualization game environments and urban design projects. For practical use adjusting the UV scale to match the intended brick size in the scene will maintain realism while fine-tuning roughness parameters can simulate varying wetness or wear conditions on the pedestrian crossing surface. This texture is delivered in PNG and EXR formats compatible with the metal/rough workflow supporting consistent results across all major platforms and engines.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.