Brick Crosswalk Brick — Brick Bricks Multicoloured Crosswalk Street Sidewalk — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Crosswalk Brick — Brick Bricks Multicoloured Crosswalk Street Sidewalk — PBR seamless 3D texture

IDbrick-crosswalk-brick-bricks-multicoloured-pedestrian-crossing-crosswalk-street
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a high-quality brick crosswalk pattern composed of multicoloured bricks arranged precisely to replicate authentic pedestrian crossing surfaces. The base substrate of this material simulates fired clay bricks integrating natural mineral grains and ceramic binders that create a durable weather-resistant composite. The surface finish portrays a slightly roughened worn texture typical of outdoor urban sidewalks and streets where exposure to foot traffic and weathering introduces subtle porosity and color variation. Pigments in the form of oxide layers produce the characteristic reds browns and muted earth tones while subtle staining and wear add realism to the multicoloured brick arrangement. This complexity is captured in the PBR channels with the BaseColor/Albedo map delivering accurate tileable color distribution and subtle gradients representing pigment variation and weather effects.

The Normal map encodes detailed surface irregularities such as the slight bevels on brick edges and mortar joint depth enhancing the perception of 3D relief without geometry overhead. Roughness values are carefully balanced to reflect the semi-matte slightly abrasive nature of brick and aged mortar supporting natural light scattering and specular highlights consistent with an outdoor urban floor. The Metallic channel remains near zero as bricks are non-metallic while Ambient Occlusion adds depth to crevices and cracks between bricks emphasizing the street and sidewalk’s structural detail. Height or displacement maps deliver precise surface elevation data allowing realistic parallax effects and enhanced depth perception especially in real-time engines like Unreal Engine Unity and DCC tools such as Blender.

Provided in 4K resolution with an optional 8K upgrade this physically based material is optimized for modern rendering pipelines ensuring reliable consistent shading across real-time and offline renderers without manual tweaking. The tileable nature allows seamless repetition on large urban floors and crosswalks perfectly suited for architectural visualization game environments and urban design projects. For practical use adjusting the UV scale to match the intended brick size in the scene will maintain realism while fine-tuning roughness parameters can simulate varying wetness or wear conditions on the pedestrian crossing surface. This texture is delivered in PNG and EXR formats compatible with the metal/rough workflow supporting consistent results across all major platforms and engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.