Red Clay Bricks Running Bond Light Mortar free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Red Clay Bricks Running Bond Light Mortar

IDred-clay-bricks-running-bond-light-mortar
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The red clay bricks running bond light mortar texture showcases a meticulously crafted surface composed of natural mineral-based clay shaped and kiln-fired to form durable ceramic units. These bricks exhibit a warm red hue derived from iron oxide pigments within the clay matrix lending an authentic earthy tone. The running bond pattern highlights the traditional horizontal bricklaying style where each brick is offset by half its length creating a balanced and visually appealing arrangement. The light mortar composed of cementitious binders mixed with fine aggregates forms subtle pale joints that contrast gently with the rich red bricks. This mortar’s porosity and fine grain texture contribute to a weathered yet stable surface finish reflecting natural aging and slight roughness without excessive wear. The overall composition emphasizes a rustic charm while maintaining structural integrity perfectly suited for architectural visualization and realistic 3D environments.

This premium seamless red clay bricks running bond light mortar texture set is optimized at an impressive resolution of up to 8K ensuring crisp detailed surfaces that remain clear and sharp even on large-scale models or immersive scenes. The comprehensive PBR map collection includes BaseColor/Albedo channels that capture the vivid red clay pigments and subtle mortar tonal variations while the Normal map encodes fine surface relief details such as brick edges and mortar joints. Roughness maps reveal the varied reflectivity across the brick and mortar surfaces simulating the matte slightly textured finish typical of fired clay and cement. The Metallic channel remains minimal reflecting the non-metallic nature of the materials whereas Ambient Occlusion maps enhance depth perception by simulating soft shadows within recessed joints. Height and Displacement maps provide tactile realism by replicating physical depth differences between brick faces and mortar gaps adding a convincing three-dimensional effect in rendering engines.

Designed for seamless tiling this tileable red clay bricks running bond light mortar texture integrates smoothly with leading 3D software such as Blender Unreal Engine and Unity enabling photorealistic brick textures with minimal setup. To achieve optimal results it is advisable to maintain a consistent UV scale across your assets to prevent stretching or distortion of the brick pattern. Adjusting the roughness value allows you to fine-tune the surface finish from matte and weathered to slightly glossy effects that respond dynamically to scene lighting. Utilizing height or parallax mapping further enhances the perception of depth making the brick surfaces and mortar joints feel tangible and authentic within diverse lighting environments and camera perspectives. This versatile texture is ideal for enhancing architectural projects game environments and interior visualizations that demand detailed natural brick surfaces with a high level of realism and clarity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.