The rough old brick texture seamless high resolution up to 8ktexture presents a meticulously crafted depiction of aged brickwork, capturing the complex mineral-based composition that defines its authenticity. Primarily composed of fired clay integrated with natural sand and fine aggregates, this texture reveals the granular matrix typical of traditional brick substrates. The weathered surface displays varying degrees of porosity and erosion, the effects of prolonged environmental exposure over decades, while the binding mortar remains subtly visible along the grain boundaries. Its surface finish is distinctly rough and matte, characterized by irregularities, chipped edges, and tactile imperfections that convey an authentic sense of age and material wear. Earthy iron oxide pigments and natural mineral dyes imbue the bricks with a rich palette of reds, browns, and soft ochres, providing a naturalistic BaseColor and Albedo representation essential for realistic rendering workflows.
This seamless rough old brick texture seamless high resolution up to 8k excels as a tileable rough old brick texture seamless high resolution up to 8k designed for high-fidelity 3D preview applications across Blender, Unreal Engine, and Unity platforms. The texture’s high resolution up to 8k allows for exceptional detail, faithfully rendering fine cracks, grain orientations, and subtle surface imperfections. The Normal map enhances the perception of depth in mortar joints and highlights the uneven brick faces, while the Roughness channel differentiates between the coarse brick surfaces and the comparatively smoother mortar areas. With the Metallic channel remaining near zero to reflect the non-metallic nature of the material, the Ambient Occlusion channel enriches minor shadows within crevices and pores. Complementary Height and Displacement maps further contribute to dynamic surface relief, enabling realistic parallax effects and improved lighting interaction in PBR pipelines.
Generated via advanced AI texture workflows, this tileable rough old brick texture seamless high resolution up to 8ktexture balances detailed crispness with controlled natural noise, ensuring consistent realism under diverse lighting conditions. To achieve optimal results, it is recommended to fine-tune UV scaling carefully to preserve the texture’s intricate details without distortion, especially when applied to large architectural surfaces or smaller props. Additionally, adjusting the roughness and normal map intensity to suit the specific lighting environment helps maintain a grounded and believable appearance. This versatile brick texture enhances any 3D preview scenario with its high-resolution detail and seamless tiling capabilities, making it an ideal choice for architectural visualization, game environments, and interior staging where authentic material representation is paramount.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
