The coarse clay brick texture seamless high resolution up to 8k offers a richly detailed representation of traditional clay brick material, showcasing its mineral-rich ceramic base substrate. This texture captures the natural aggregation of fine clay particles combined with sand and other granular inclusions that define the brick’s characteristic coarse grain structure. The subtle variations in surface porosity and weathering are evident, reflecting the natural aging and exposure effects that create a tactile, slightly rough surface finish. The color palette is true to clay’s natural iron oxide pigments, with warm reddish-brown hues and occasional darker oxide layering, providing authentic visual depth and organic variation across the tileable pattern.
In physically based rendering (PBR) workflows, this coarse clay brick texture seamless high resolution up to 8k excels by accurately translating material properties into distinct channels. The BaseColor/Albedo map conveys the rich, earthy tones and pigment distribution, while the Normal map enhances the perception of surface irregularities and grain orientation, simulating fine cracks and coarse granularity. The Roughness channel reflects the textured, matte surface typical of unpolished bricks, with subtle changes that mimic weathered patches and natural wear. Ambient Occlusion provides soft shading in crevices and mortar joints, reinforcing depth and realism. Height/Displacement maps add dimensionality, allowing bricks to visually pop in 3D environments without geometric complexity, while the Metallic channel remains minimal, consistent with the non-metallic ceramic composition of clay bricks.
This tileable coarse clay brick texture seamless high resolution up to 8k is optimized for seamless integration in major 3D engines such as Blender, Unreal Engine, and Unity, supporting workflows that demand high fidelity and flexibility. Its ultra-high 8K resolution ensures fine detail retention even on large-scale surfaces, making it ideal for architectural visualization, environment art, concept prototyping, or any project requiring realistic brick surfaces. For best results, adjusting the UV scale carefully can prevent texture repetition on expansive models, while fine-tuning roughness and normal intensity to match your scene’s lighting conditions will maintain material grounding and prevent artificial gloss or flatness. This AI-generated texture is crafted to avoid repetitive artifacts, ensuring consistent, predictable, and repeatable results across all your brick texture needs.
The seamless coarse clay brick texture in high resolution up to 8k offers a detailed 3D preview with realistic PBR appearance, making it ideal for AI texture applications and enhancing brick textures in various design projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
