Seamless Blue Floor Tiles 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Blue Floor Tiles 01 by Texture Haven – PBR 3D Texture (8K ready)

IDblue-floor-tiles-01-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Blue Floor Tiles 01 by Texture Haven is a meticulously crafted PBR 3D texture that authentically replicates the look and feel of ceramic floor tiles commonly utilized in architectural and interior design projects. These tiles are composed of a durable mineral-based ceramic substrate made primarily from finely ground clays and natural silicates. The raw materials are expertly bonded using inorganic adhesives resulting in a hard low-porosity surface that offers excellent resistance to wear weathering and daily foot traffic. The surface finish is characterized by a polished glaze enriched with subtle blue oxide pigments which impart a vibrant yet natural coloration. This glaze not only enhances the visual appeal but also produces a smooth semi-gloss finish that balances soft reflections with refined texture. Precise grain orientation and subtle grout lines define each tile’s edges contributing to an authentic ceramic floor appearance suitable for both indoor and outdoor 3D applications.

In terms of PBR texture channels the Base Color (Albedo) map captures the rich blue hues and nuanced tonal variations introduced by the oxide pigments embedded within the ceramic glaze delivering a true-to-life color representation free of baked-in shadows or lighting artifacts. The Normal map conveys fine surface details such as delicate grout indentations and tile boundaries simulating microscopic surface geometry to elevate realism. Roughness is carefully calibrated to reflect the polished yet slightly worn finish enabling realistic specular highlights that complement diffused light. The Metallic channel remains minimal as ceramic materials are inherently non-metallic. Ambient Occlusion enhances depth perception in grout joints and crevices accentuating tile separation and subtle surface wear. Height or Displacement maps emphasize slight elevation differences between tiles and grout lines allowing for enhanced visual depth through parallax or tessellation without increasing polygon complexity.

This texture pack is delivered in an 8K resolution optimized for seamless tiling across extensive surfaces to maintain consistent shading and texel density critical for high-quality rendering workflows. It is fully compatible with major 3D engines including Blender Unreal Engine and Unity supporting advanced material setups for photorealistic visualization. For optimal results import the Base Color texture as sRGB to preserve accurate color fidelity while loading Roughness Normal Ambient Occlusion and Height maps as non-color data to ensure precise shader interpretation. When applying the texture it is advisable to adjust the UV scale carefully to avoid noticeable repetition and to combine normal maps with height or parallax effects to amplify surface depth and realism without adding extra geometry overhead.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.