Seamless Blue Brick Wall 13 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Blue Brick Wall 13 by Share Textures – PBR 3D Texture (8K ready)

IDblue-brick-wall-13-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Blue Brick Wall 13 texture is a meticulously crafted PBR 3D material that authentically represents a painted brick wall surface with exceptional attention to detailed materiality and composition. At its core the base substrate consists of traditional fired clay bricks valued for their porous ceramic qualities and subtle mineral grain structure. These bricks exhibit natural variation and depth due to their slightly rough porous ceramic composition which is further enhanced by the presence of a mortar binder rich in fine aggregate particles. The mortar shows mild weathering effects lending a realistic uneven masonry texture that reflects years of environmental exposure. The blue coloration is achieved through multiple layers of pigment-infused coatings applied over the brick substrate producing a matte finish with moderate roughness that diffuses light softly and naturally across the surface. This layering of mineral binders and pigments creates subtle tonal variation and depth faithfully captured in the BaseColor (albedo) channel to provide a lifelike painted brick appearance.

In terms of PBR channel integration the Normal map accentuates the tactile relief of brick edges mortar joints and naturally occurring surface imperfections boosting the three-dimensional feel of the wall texture. The Roughness channel controls the light scattering on the matte painted finish ensuring a realistic soft sheen without glossiness. The Metallic channel remains neutral accurately reflecting the non-metallic nature of ceramic bricks and mineral-based mortar. Ambient Occlusion enhances shadowed crevices and recessed joints between bricks adding depth and dimensionality. Meanwhile the Height/Displacement map captures subtle elevation differences of the brick surface enabling advanced parallax occlusion or tessellation effects in rendering engines that support these features. This texture is optimized for seamless tiling allowing for flawless repetition across extensive surfaces without visible seams or pattern artifacts.

Rendered at an ultra-high 8K resolution this texture guarantees exceptional clarity and fine detail even when viewed up close or on large-scale models. It is fully compatible with industry-standard 3D software including Blender Unreal Engine and Unity integrating smoothly with shaders such as Blender’s Principled BSDF Unity’s Lit shader in both URP and HDRP pipelines and Unreal Engine’s physically based shading workflows. The texture feeds the Base Color Normal Roughness Ambient Occlusion and Height inputs seamlessly for consistent and accurate real-time or offline rendering results. For optimal usage it is recommended to maintain a consistent texel density relative to your model’s scale and consider combining Normal and Height maps with parallax mapping techniques to enhance surface depth perception and realism in interactive applications. Correct import settings—using sRGB for base color and non-color data for roughness normal AO and height maps—ensure precise shader interpretation and faithful color reproduction across rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.