Rough Sandstone Flat — Sandstone Flat Uneven Sandstone Blocks Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Sandstone Flat — Sandstone Flat Uneven Sandstone Blocks Rough — PBR seamless 3D texture

IDsandstone-blocks-04-rough-sandstone-flat-uneven-old-wall
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Sandstone Flat texture offers a highly detailed and physically based surface inspired by natural sandstone blocks 04 characterized by an uneven rugged appearance typical of weathered outdoor walls. The base substrate consists primarily of fine-grained sedimentary mineral aggregates cemented together with natural binders giving the stone its characteristic porous yet solid structure. Subtle variations in grain orientation and embedded micro-fossils contribute to the authentic roughness and slight surface irregularities while mineral oxide layers impart soft earthy hues ranging from warm beige to muted ochre. This combination of flat and uneven surfaces reflects the natural wear and aging of old man-made sandstone walls creating a clean yet textured finish ideal for realistic brick and stone facades in digital environments.

The complete PBR material set is designed to capture these complex physical properties across multiple texture channels for seamless integration in modern 3D pipelines. The Albedo (BaseColor) map accurately reproduces the natural color variations and subtle pigment deposits found in sandstone while the Normal map encodes the fine surface bumps and stone grain that define the rough uneven tactile feel. The Roughness map ensures balanced reflectivity simulating the matte slightly weathered finish typical of outdoor sandstone exposed to the elements. Ambient Occlusion (AO) enhances shadow depth in crevices and between blocks adding realism without manual tweaking. Height (displacement) data supports subtle parallax effects and precise geometry refinement capturing the surface’s natural relief and depth. Metallic values remain minimal to zero reflecting the stone’s non-metallic composition.

Provided in crisp 4K resolution with an optional 8K upgrade for high-end projects this seamless 3D texture is fully tileable and optimized for use in Blender Unreal Engine and Unity. Its physically based design and metal/rough workflow calibration guarantee consistent shading and lighting results across real-time and offline renderers delivering reliable visual fidelity without additional adjustments. For best results it is recommended to carefully adjust UV scale to maintain natural stone proportions and fine-tune roughness levels to suit specific lighting conditions enhancing realism when applied to outdoor walls man-made brick facades or architectural visualization projects requiring clean yet rugged stone surfaces. This texture balances detail and performance making it suitable for both game engines and digital content creation workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.