cracked burnt brick wall PBR texture with charred rough surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Burnt Brick Wall With Charred Rough Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-burnt-brick-wall-texture-4k
CategoryBrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture showcases a dark, burnt brick wall exhibiting a heavily cracked and weathered surface. The bricks display a rich, rough texture with pronounced fractures, pits, and chipped edges, indicating strong wear and damage consistent with fire exposure or prolonged decay. The color palette is dominated by deep blacks and charred grays with patches of glowing burnt orange, suggesting ember-like residue or heat damage. This pattern is non-uniform and random, creating an organically fractured look with varying brick sizes and distinct seam shadows. The surface appears dry, brittle, and eroded, with a tactile roughness contrasted by subtle reflective highlights on the bricks’ surfaces, enhancing realism. Designed as seamless and tileable, this PBR-ready texture is ideal for 3D artists working in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D, aiming to recreate damaged industrial corridors, dystopian city ruins, factory props, or post-apocalyptic structures with authentic charred masonry. Its unique appearance faithfully conveys aged, burnt brickwork with natural cracks and holes, elevating visual storytelling in game development, architectural visualization, and VFX pipelines.
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Best Uses for This Texture

  • Exterior brick walls and facades
  • Interior feature walls
  • Archviz masonry surfaces
  • Game environment modular walls
  • Close-up brick and mortar renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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