Texture Info
| ID | cracked-seamless-pbr-cracked-multicolor-brick-wall-texture |
| Category | Brick |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
-
Not verified
- Original asset ID
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- Original license
- Not verified
- Import method
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- Review status
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- Review date
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This seamless PBR texture showcases a detailed brick wall composed of irregular, weathered bricks in vivid orange, rusty red, burnt sienna, and muted gray tones. Each brick displays varied surface imperfections including hairline cracks, chips along edges, and areas of worn, scuffed paint that add significant depth and authenticity. The mortar between bricks is subtle yet visible, providing a natural separation that enhances the tileable pattern. The surface has a rough, slightly dusty texture with signs of erosion and sporadic discoloration, evoking an aged, sun-exposed masonry wall. Its random crack pattern is natural and non-uniform, highlighting fractures that suggest gradual wear and exposure to the elements. Crafted from a 4K source, this PBR-ready texture includes all necessary maps to ensure photorealistic rendering in software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for architectural visualizers, game developers, and VFX artists, this brick wall texture fits perfectly in industrial scenes, urban environments, construction sites, and realistic building facades requiring a worn, cracked material look. Its seamless tileability guarantees easy repetition over large surfaces without visible borders, enabling flexible usage on walls, props, and environmental assets.
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Best Uses for This Texture
- Exterior brick walls and facades
- Interior feature walls
- Archviz masonry surfaces
- Game environment modular walls
- Close-up brick and mortar renders
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.