Seamless old brick 3d texture pbr 8k detailed weathered facade free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless old brick 3d texture pbr 8k detailed weathered facade

Texture Info

IDseamless-old-brick-3d-texture-pbr-8k-detailed-weathered-facade
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless old brick 3D texture showcases a highly detailed brick facade characterized by a traditional Flemish bond pattern, composed of alternating stretchers and headers that create a visually intricate geometric form. The bricks themselves are made from fired clay, exhibiting a porous and rough surface texture that reflects decades of weathering and environmental wear. Crumbling mortar joints, primarily composed of lime and sand, add depth and authenticity to the texture, revealing subtle cracks and erosion consistent with aged masonry. The surface finish varies across the texture, with areas of slight surface roughness and chipped edges, while some bricks maintain a matte, dusty appearance due to accumulated dirt and natural pigments within the clay body.

In terms of material composition, the bricks' base color is primarily a warm, earthy red with natural variations caused by iron oxide pigments embedded in the fired clay. The mortar contrasts in lighter gray tones, highlighting the joint work and enhancing the perception of depth and form. The texture’s porosity is suggested through micro-roughness details and small pits on the brick surfaces, which effectively scatter light and contribute to the weathered look. These micro-variations are captured in the normal and height maps, creating realistic surface relief and fine geometric detail that respond dynamically under different lighting conditions.

The texture is optimized for physically based rendering (PBR) workflows and includes comprehensive 8K resolution maps to ensure maximum clarity and detail in close-up visualizations. The BaseColor (Albedo) map delivers accurate color information without baked lighting, while the Normal map provides detailed surface normals for enhanced light interaction on the porous brick surfaces and mortar crevices. The Roughness map controls the varied surface reflectivity, highlighting the contrast between the matte, weathered brick bodies and the slightly smoother, eroded mortar. The Metallic channel is minimal to nonexistent, as bricks and mortar are non-metallic materials, providing a realistic dielectric response. Ambient Occlusion enhances shadowing in crevices and between bricks, intensifying the sense of depth, and the Height/Displacement map supports detailed parallax effects or tessellation, emphasizing chipped edges and mortar erosion.

This texture is fully compatible and ready for use in Blender, Unreal Engine, and Unity, allowing seamless integration into a wide range of 3D projects such as historical architectural visualizations, restoration simulations, or period-based game environments. For best results, it is recommended to carefully adjust the UV scale to maintain realistic brick proportions according to your scene’s scale. Additionally, fine-tuning the roughness values can help balance between overly polished and excessively matte surfaces, while blending the height map subtly with the normal map can enhance surface depth without creating unnatural geometry distortions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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