Texture Info
| ID | cracked-seamless-pbr-cracked-painted-brick-wall-texture-4k-9 |
| Category | Brick |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
-
Not verified
- Original asset ID
- Not verified
- Original license
- Not verified
- Import method
- Not verified
- Review status
- Not verified
- Review date
- Not verified
This 4K seamless PBR texture showcases a cracked painted brick wall exhibiting a rich pattern of chipped and flaking paint over hard masonry. The bricks themselves appear rough and worn, with edges showing subtle erosion and surface roughness where the paint has peeled away revealing muted reds, greens, blues, and beige tones underneath. Thin, jagged cracks and fissures disrupt the bricks’ surfaces, complemented by uneven mortar lines filled with dirt and dust, enhancing aged weathering realism. The color palette is subdued, blending faded olive greens, rusty reds, off-whites, and steel blues, evoking urban decay or abandoned industrial architecture. The texture is fully tileable, preserving continuity for large surfaces without visible seams, optimized for PBR workflows ensuring realistic material response under diverse lighting conditions. Perfect for 3D modeling, game development, and architectural visualization, it suits environments such as gritty cityscapes, factory interiors, post-apocalyptic ruins, or industrial corridors. Compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other rendering software, this texture provides versatile use in any project requiring aged brick surfaces with authentic cracked and distressed paint detail.
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Best Uses for This Texture
- Exterior brick walls and facades
- Interior feature walls
- Archviz masonry surfaces
- Game environment modular walls
- Close-up brick and mortar renders
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.