Detailed Clay Brick Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Clay Brick Texture Seamless

IDdetailed-clay-brick-texture-seamless
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The detailed clay brick texture seamless high resolution up to 8ktexture is an expertly crafted digital material designed to replicate the authentic composition and appearance of traditional fired clay bricks. At its core this texture simulates a fine-grained ceramic substrate composed primarily of mineral-rich silicate materials bound together with natural adhesives that emulate the compact dense structure of clay bricks. The texture captures the subtle integration of iron oxide pigments responsible for the characteristic warm reddish-brown hues lending a natural and earthy color palette. Surface attributes such as slight porosity micro-cracks and subtle weathering are faithfully represented mimicking the rough weathered finish typical of outdoor masonry surfaces exposed to environmental elements over time. This careful attention to the material’s mineralogical and physical traits results in a highly realistic brick surface that balances natural irregularities with structural consistency.

In terms of PBR workflow this seamless detailed clay brick texture seamless high resolution up to 8k excels at delivering an authentic visual experience across multiple channels. The BaseColor (Albedo) channel reflects the nuanced earthy tones and fine color variations that arise from the natural clay and iron oxide mixture avoiding flat or overly uniform coloration. The Normal map enhances the perception of depth by accentuating brick edges mortar joints and surface imperfections while the Roughness channel highlights the matte slightly uneven surface finish that prevents unrealistic glossiness. The Metallic channel remains neutral accurately reflecting the non-metallic nature of fired clay bricks. Ambient Occlusion deepens the shadows within crevices and recessed mortar lines elevating depth perception and the Height map provides gentle displacement cues that emphasize surface relief and weathering without exaggeration ideal for close-up 3D previews and realistic renders.

Rendered at an impressive resolution of up to 8k this tileable detailed clay brick texture seamless high resolution up to 8ktexture maintains exceptional clarity ensuring every grain and surface detail remains crisp and visible even when applied to large architectural models or environment scenes. Its seamless tiling capability allows for flawless repetition with no visible seams or pattern breaks making it an ideal asset for architectural visualization environment art concept prototyping and quick look development workflows in Blender Unreal Engine and Unity. For optimal results it is recommended to slightly adjust the UV scale to align the texture naturally with your architectural context and to fine-tune the Roughness map to achieve balanced reflectivity under various lighting conditions. This approach preserves the realistic surface breakup and subtle weathering effects that define the character of authentic clay bricks while maintaining efficient shader performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.