Detailed Clay Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Clay Brick Texture Seamless

Texture Info

IDdetailed-clay-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Detailed Clay Brick Texture Seamless high resolution up to 8k is an expertly crafted AI-generated texture designed to bring authentic clay brick surfaces into your 3D projects with exceptional clarity and realism. This tileable detailed clay brick texture captures the natural mineral composition of fired clay bricks, characterized by fine-grained ceramic substrates bound with silicate materials and subtle iron oxide pigments responsible for the warm reddish-brown hues. The surface finish emulates the slightly rough, weathered texture typical of outdoor masonry, with natural porosity and micro-cracks visible, contributing to realistic light scattering and shadowing effects. This texture’s composition is thoughtfully represented across PBR channels: the BaseColor (Albedo) reflects the nuanced, earthy tones and subtle color variations of clay, while the Normal map accentuates the fine details of brick edges and mortar recesses. The Roughness channel highlights the matte, slightly uneven surface finish, avoiding overly glossy reflections, and the Ambient Occlusion channel deepens shadowed crevices for enhanced depth perception. The Height map provides gentle displacement cues, emphasizing the relief and weathering of each brick face without exaggeration, and the Metallic channel remains neutral, as clay bricks are non-metallic materials.

With a resolution of up to 8k, this seamless detailed clay brick texture ensures that every minute grain and surface imperfection remains crisp, even when applied over expansive areas. Its seamless tiling capability guarantees flawless repetition, enabling you to cover vast architectural surfaces without visible seams or pattern breaks. This makes it an ideal asset for quick look development, environment art, architectural visualization, and concept prototyping across multiple platforms, including Blender, Unity, and Unreal Engine. The high-resolution detail supports close-up 3D previews and realistic renders, while the AI-generated design avoids common repetitive artifacts, ensuring visual consistency and stability throughout your workflow.

Materially, this texture simulates the physical composition of traditional clay bricks, from the granular ceramic matrix to the natural binders and iron oxide colorants that define their characteristic appearance. The porous nature and slight surface wear are subtly integrated, enhancing realism without overwhelming the shader’s performance. For practical use, it is recommended to slightly adjust UV scale to match the architectural context and to combine this texture with a light normal pass or subtle ambient occlusion overlay to enrich surface breakup and depth perception without introducing harsh edges. Additionally, tuning the roughness map can help balance reflectivity under different lighting conditions, making this detailed clay brick texture seamless high resolution up to 8k a versatile and robust choice for any brick texturing project.

This tileable detailed clay brick texture seamless high resolution up to 8k offers a highly realistic PBR appearance with AI texture enhancements, providing detailed clay brick texture seamless high resolution up to 8ktexture ideal for creating authentic brick textures in digital materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.