Cracked Dark Brick Wall Texture with Rough Damaged Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Dark Brick Wall with Rough Damaged Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-dark-cracked-brick-wall-texture
CategoryBrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture presents a dark, almost black brick wall with an uneven and weathered surface, showcasing subtle cracks and chipped edges on the bricks. The bricks have a rough, slightly porous surface texture that catches light differently across the wall, accentuating the cracks and fractures that run irregularly across the bricks rather than forming a clear linear or radial pattern. The mortar lines are recessed and have a similar dark tone, highlighting each brick’s individual wear and surface variation. The dark coloration ranges from deep charcoal to near-black with muted gray highlights that emphasize the cracks and roughness, producing a cold, gritty feel. This texture is tileable and PBR-ready, perfectly suited for adding realistic damaged brick surfaces in a variety of 3D environments. It is ideal for creating moody industrial corridors, post-apocalyptic urban exteriors, or atmospheric factory walls in game development, architectural visualization, and VFX projects. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it offers artists a versatile solution for detailed damaged brick surfaces featuring cracks and roughness without excessive holes or large breaks, making it unique among cracked wall textures.
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Best Uses for This Texture

  • Exterior brick walls and facades
  • Interior feature walls
  • Archviz masonry surfaces
  • Game environment modular walls
  • Close-up brick and mortar renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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