Discover the Dirty Clay Brick Texture Seamless high resolution up to 8ktexture, a meticulously crafted material designed to elevate digital environments with authentic brick surfaces. This texture replicates dirty clay bricks composed primarily of natural clay minerals combined with fine aggregates, bound together in a traditional ceramic matrix. The surface exhibits subtle weathering and dirt accumulation, reflecting typical porosity and slight erosion found in aged masonry. Its color palette blends earthy reds and muted browns with patches of grime and mineral deposits, achieved through natural oxide layers and pigment variations. The finish is matte with a rough, tactile quality that faithfully captures the granular nature of clay bricks exposed to outdoor elements over time.
Within physically based rendering (PBR) workflows, this tileable dirty clay brick texture seamless high resolution up to 8k excels in conveying material realism across all key texture maps. The BaseColor/Albedo channel presents an accurate representation of the brick’s warm, weathered hues and dirt patterns. The Normal map encodes fine surface details such as chipped edges, grain orientation, and micro-roughness from the clay’s granular structure, enhancing light interaction without resorting to excessive height displacement. Roughness values vary naturally to simulate the interplay of smooth and coarse areas, while the Metallic channel remains minimal, consistent with non-metallic ceramic substrates. Ambient Occlusion contributes subtle shadowing in crevices and mortar joints, adding depth and realism. Height and displacement maps gently emphasize the uneven brick faces and mortar depth, facilitating convincing parallax effects when applied thoughtfully.
Designed to scale elegantly on large surfaces without visible seams, this tileable dirty clay brick texture seamless high resolution up to 8k is ideal for use in real-time scenes, cinematic renders, and level dressing within Blender, Unreal Engine, and Unity. The exceptionally high resolution ensures crisp detail even in close-up 3D previews or when applied to expansive architectural models. For optimal results, it is recommended to fine-tune the UV scale to balance brick size relative to your scene and adjust roughness levels slightly to control surface reflectivity depending on lighting conditions. Combining this texture with subtle ambient occlusion passes and a light normal map overlay will enhance surface breakup, lending a natural, production-ready finish without oversharpening.
This seamless dirty clay brick texture offers a high resolution up to 8k, enhanced by AI technology to deliver realistic brick textures with precise PBR appearance and material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
