Concrete Brick Wall — Wall Blocks Modern Outdoor Indoor Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Brick Wall — Wall Blocks Modern Outdoor Indoor Brick — PBR seamless 3D texture

IDconcrete-brick-wall-001-wall-blocks-modern-slab-sandstone-man-made
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Brick Wall 001 texture is a meticulously crafted physically based 3D material designed to replicate the authentic look and feel of modern man-made brick blocks used in both outdoor and indoor architectural environments. The base substrate is primarily composed of a dense mineral-rich concrete composite blended with fine aggregates such as sand and subtle sandstone particles. This combination imparts a natural grain orientation and a slightly rough weathered surface finish that reflects typical wear patterns without appearing overly deteriorated. The surface features natural porosity and occasional micro-cracks adding genuine depth and tactile realism to the texture. Carefully integrated pigments and oxide layers introduce muted gray and earth tones enhancing the natural coloration captured precisely in the Albedo channel to ensure consistent base color without artificial gloss or metallic reflections.

Each map within this seamless tileable 3D texture set has been expertly optimized for physically based rendering workflows making it ideal for use in Blender Unreal Engine Unity and other digital content creation software. The Normal map encodes intricate surface details such as fine grain and micro-relief typical of concrete brick walls providing realistic shading and depth without increasing polygon count. Roughness maps define the matte to semi-rough surface finish controlling how light interacts with the wall’s weathered texture for both indoor and outdoor applications. The Ambient Occlusion layer enhances small crevices and block separations adding subtle shadowing that improves overall material depth. Height and displacement maps offer gentle vertical relief perfect for parallax effects or tessellation workflows giving walls a convincing three-dimensional appearance. Available in high-resolution 4K with an optional 8K upgrade the texture files come in PNG and EXR formats to support metal/rough workflows and deliver consistent physically based results across offline rendering and real-time engines.

This concrete brick wall 001 texture excels in architectural visualization game asset creation and any project requiring realistic durable wall surfaces. Its seamless tileability allows for easy application across large slabs and expansive walls without visible repetition preserving natural variation and authenticity. For optimal results adjusting the UV scale slightly can prevent uniform patterning while fine-tuning roughness values according to lighting conditions—lower roughness for polished indoor slabs and higher roughness to simulate weathered outdoor blocks—can enhance visual realism. This ready-to-use texture set offers reliable physically based materials that minimize manual adjustments and streamline workflows in modern 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.