Seamless whitewashed brick 3d texture pbr 8k smooth aged facade surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless whitewashed brick 3d texture pbr 8k smooth aged facade surface

Texture Info

IDseamless-whitewashed-brick-3d-texture-pbr-8k-smooth-aged-facade-surface
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless whitewashed brick 3D texture depicts a meticulously crafted brick facade composed of traditional fired clay bricks arranged in a Flemish bond pattern, where alternating headers and stretchers create a visually rhythmic and structurally stable surface. The base material consists primarily of dense, fine-grained clay, fired to achieve a moderate hardness and durability. The bricks exhibit a smooth, slightly glossy finish due to a thin, even layer of whitewash paint, which not only imparts a clean, muted white tone but also allows subtle variations in color and brightness from weathering effects to show through. The weathered mortar joints, composed of lime and sand with traces of aged binding agents, reveal natural porosity and micro-cracks, contributing to the overall aged appearance by softening edges and adding depth to the facade’s geometry.

The texture’s surface form captures the nuanced interplay between the smooth, painted brick faces and the rougher, recessed mortar lines. The mortar’s weathered condition is characterized by slight erosion and textural irregularities, enhancing the realism through micro-displacement and height variations. These subtle surface details are meticulously represented in the PBR channels: the BaseColor map conveys the whitewashed pigment with low saturation and gentle tonal shifts; the Normal map encodes fine surface relief including brick edges, mortar cracks, and paint wear; the Roughness map balances the glossiness of the whitewash against the matte texture of the mortar, with lower roughness on brick faces and higher roughness in mortar areas; the Metallic channel remains consistently near zero, reflecting the non-metallic nature of the materials; Ambient Occlusion accentuates crevices and joint recesses, lending depth; and the Height/Displacement map provides precise elevation data for realistic shadowing and parallax effects.

Rendered at an impressive 8K resolution, this texture supports ultra-high fidelity visuals and is fully optimized for PBR workflows in Blender, Unreal Engine, and Unity. The high resolution ensures fine detail preservation even on close-up views, capturing the intricate grain of the clay bricks, the subtle imperfections of the whitewash paint, and the granular texture of weathered mortar. This makes it particularly suitable for architectural visualizations requiring authenticity in aged urban or rustic environments, as well as for game assets where realistic surface interaction with light is essential.

For practical application, it is advisable to carefully adjust the UV scale to maintain the natural proportions of the Flemish bond pattern and avoid distortion, preserving the recognizability of the brick layout. Additionally, tuning the Roughness map can help simulate different levels of surface wear or moisture accumulation—lower roughness values will enhance the subtle gloss of fresh whitewash, whereas increasing roughness can convey more pronounced weathering. When combining with other height or normal maps, blending should be done cautiously to avoid unnatural surface exaggerations, ensuring the seamless integration of this texture into complex material setups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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