High-Quality Seamless PBR Bricks Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High-Quality Seamless PBR Bricks Texture

IDhigh-quality-seamless-pbr-bricks-texture-x2
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR bricks texture captures the authentic composition and intricate details of traditional brick masonry making it an ideal material for a wide range of applications including game development architectural visualization and 3D modeling. The base substrate of the bricks is mineral-rich clay fired to achieve a durable ceramic-like finish with subtle porosity that adds natural variation and weathering effects over time. Fine mineral aggregates embedded within the brick body create a granular surface texture while the binder—primarily a silica-based cementitious matrix—ensures structural integrity and cohesion. The surface finish reflects a slightly rough matte appearance with moderate weathering featuring natural colorants such as iron oxide pigments that provide the characteristic warm reds browns and occasional subtle orange hues. These pigments affect the BaseColor or Albedo channel delivering realistic color variation across the brick faces while the Normal map conveys the fine grain orientation and subtle indentations caused by aggregate distribution and wear.*

The PBR texture set comprehensively represents the material’s physical properties across multiple channels to ensure photorealistic rendering. The Normal map emphasizes the polygonal brick pattern’s depth highlighting mortar joints and surface imperfections for enhanced realism. The Roughness channel is calibrated to reflect the brick’s semi-porous surface balancing diffuse light scattering with slight specular highlights typical of aged ceramic finishes. The Metallic map remains near zero consistent with the non-metallic nature of ceramic bricks. Ambient Occlusion enhances the shadowing in crevices and joints adding depth and contrast critical for architectural visualization and game environments. Height or Displacement maps provide subtle elevation differences enabling fine parallax or tessellation effects that bring the brick wall to life even in close-up views. With up to 8K resolution this texture is optimized for seamless tiling and is fully compatible with popular engines such as Blender Unreal Engine and Unity supporting high-fidelity environments and detailed polygonal design workflows.*

For practical application adjusting the UV scale is recommended to match the brick pattern proportionally to the target architectural element ensuring that the textured wall maintains a realistic size and avoids distortion. Additionally fine-tuning the Roughness channel can help adapt the material for different lighting conditions—lower roughness values for newly installed bricks to simulate clean less weathered surfaces or higher roughness for aged matte finishes. This versatile high-resolution bricks material offers a comprehensive resource for artists and developers seeking to enhance the realism and visual appeal of their projects whether creating immersive game worlds or sophisticated architectural renders. By integrating this seamless PBR bricks texture your digital assets will achieve an exceptional level of detail and authenticity elevating the overall aesthetic and design quality.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.