Patterned Cobblestone — Cobblestone Uneven Weathered Uneven Weathered Cobblestone — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Cobblestone — Cobblestone Uneven Weathered Uneven Weathered Cobblestone — PBR seamless 3D texture

IDpatterned-cobblestone-uneven-weathered-cobblestone-walkway-bricks-pattern
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This patterned cobblestone texture exemplifies an uneven weathered surface crafted from natural stone aggregates bound together by mineral-rich cementitious materials reflecting authentic outdoor man-made pavement. The cobblestone’s base substrate is a combination of durable silicate minerals with slight porosity revealing subtle variations in grain orientation and embedded fine aggregates that contribute to its rough yet tactile finish. Weathering effects are carefully simulated to show natural wear surface erosion and organic discoloration caused by environmental exposure with muted earth tones and oxide-based pigments providing a realistic color variation across the stone bricks and pathway elements. The surface finish appears rugged and slightly matte emphasizing the aged uneven character typical of outdoor walkways driveway stones and pavement-patterned floors.

Within the PBR workflow this seamless 3D texture offers comprehensive map sets including albedo (BaseColor) normal roughness ambient occlusion and height (displacement) channels. The albedo captures the true color and weathered pigment range without metallic reflections while the normal map enhances the uneven stone relief and subtle grain surfaces for realistic light interaction. The roughness map finely balances polished and eroded areas enabling nuanced reflections that mirror the matte stone finish and occasional dampness. Ambient occlusion adds depth by simulating shadowing in cracks and crevices between the bricks and the height map provides precise displacement for authentic surface depth ideal for detailed rendering. Metallic maps are absent or flat as expected for natural stone materials. This texture is optimized for modern DCCs and game engines ensuring consistent shading and physically based rendering results across Blender Unreal Engine and Unity.

Provided at a default 4K resolution with an optional 8K upgrade this tileable texture maintains high detail suitable for both real-time applications and offline rendering workflows. Its seamless design allows for effortless tiling on extensive surfaces such as pathways outdoor floors and driveway stones without visible repetition or seams. For best practical results adjusting the UV scale to slightly enlarge the pattern can help maintain the natural unevenness of the cobblestone when applied to large ground areas. Additionally tuning the roughness map can simulate wet or dry conditions effectively while subtle height map parallax enhances the three-dimensional feel bringing the weathered cobblestone pattern to life in any digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.