Shiny Old Brick Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Old Brick Texture Seamless

IDshiny-old-brick-texture-seamless
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The shiny old brick texture seamless high resolution up to 8ktexture is expertly designed to replicate the authentic materiality of aged brick masonry with remarkable fidelity. This tileable shiny old brick texture seamless high resolution up to 8k embodies a base substrate composed of fired clay minerals known for their natural porosity and inherent micro-roughness that contribute to a richly detailed surface. The bricks showcase subtle weathering effects accumulated over years of environmental exposure resulting in gentle surface wear and fine grain orientation that enhance tactile depth. Traditional lime-based mortar binds the aged bricks its granular texture and delicate micro-cracks clearly visible adding complexity to the overall composition. The finish presents a characteristic gentle sheen created by prolonged exposure to atmospheric elements and slight polishing which interacts with the oxidized iron oxide pigments and varied earth tones for a natural warm color palette. These intricate material properties are faithfully captured across all PBR channels with the BaseColor/Albedo map emphasizing the warm reds and muted browns Normal maps highlighting uneven brick edges and recessed mortar joints Roughness defining the smooth yet weathered surface finish and Metallic kept minimal to reflect the ceramic non-metallic nature of brick. Ambient Occlusion enhances shadowed crevices while Height/Displacement maps bring out the relief of chipped bricks and mortar texture for realistic parallax effects.

Designed specifically for seamless tiling this ai texture shiny old brick texture seamless high resolution up to 8k delivers a clean repeatable pattern that scales effortlessly across large surfaces without visible seams or distortion. The ultra-high resolution reaching up to 8k ensures exceptional detail retention even in close-up 3D preview environments making it ideal for diverse applications such as architectural visualization real-time rendering in Blender Unity and Unreal Engine cinematic production and detailed material studies. The texture’s optimized PBR workflow supports both PNG and WEBP formats facilitating integration into high-performance pipelines with minimal setup. The careful attention to micro-detail and structural consistency throughout the texture pipeline results in a production-ready material that convincingly simulates the interplay of weathering porosity and surface finish characteristic of historical brickwork elevating the realism and fidelity of any 3D project.

For optimal results when using this seamless shiny old brick texture seamless high resolution up to 8k it is recommended to maintain consistent UV scaling and texel density across your models to prevent texture stretching and preserve the intricate pattern fidelity. Fine-tuning the Roughness channel can help adapt the surface’s reflectivity to different lighting conditions enhancing realism whether applied to indoor or outdoor scenes. Additionally leveraging the Height/Displacement maps effectively will enrich the tactile dimensionality of the bricks and mortar creating immersive depth and realistic parallax effects in your 3D preview and rendering workflows. This shiny old brick texture seamless high resolution up to 8ktexture is an excellent choice for artists and developers seeking an authentic high-resolution brick material that combines aesthetic appeal with technical precision for both personal and commercial projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.