Shiny Old Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Old Brick Texture Seamless

Texture Info

IDshiny-old-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the shiny old brick texture seamless high resolution up to 8k, meticulously crafted to capture the authentic character of weathered brick masonry. This texture features a base substrate of fired clay minerals exhibiting natural porosity and subtle surface wear that adds depth and realism. The aged bricks are bound with traditional lime-based mortar, whose fine grain orientation and micro-cracks are clearly visible, contributing to the tactile quality of the surface. The finish reveals a gentle sheen caused by years of exposure and slight polishing from environmental factors, enhancing the interplay of light on the brick’s oxidized iron oxide pigments and natural color variations. This composition is faithfully represented across all PBR channels: BaseColor/Albedo highlights the warm reds and muted earth tones with subtle staining; Normal maps emphasize the uneven brick edges and mortar recesses; Roughness defines the smooth yet weathered surface finish; Metallic remains low to reflect the non-metallic ceramic nature; Ambient Occlusion adds shadowed depth in crevices; and Height/Displacement channels bring out the relief of mortar joints and chipped bricks for realistic parallax effects.

Designed with seamless tiling in mind, this tileable shiny old brick texture seamless high resolution up to 8k offers a clean, repeatable pattern that scales elegantly across large surfaces without visible seams or distortion. The ultra-high resolution ensures exceptional detail retention even in close-up 3D previews, making it a versatile asset for real-time scenes, cinematic renders, architectural level dressing, and detailed material studies. It integrates smoothly into major engines like Blender, Unity, and Unreal Engine with minimal setup required, supporting both PNG and WEBP formats optimized for high-performance workflows. The AI-driven texture pipeline prioritizes micro-detail and structural consistency, resulting in a production-ready material that convincingly simulates the complex interplay of weathering, porosity, and surface finish characteristic of aged brickwork.

For optimal results when applying this shiny old brick texture seamless high resolution up to 8k, it is recommended to maintain consistent texel density and uniform UV scaling across your assets to avoid stretching and preserve pattern fidelity. Adjusting the roughness channel slightly can help tailor the surface reflectivity to specific lighting conditions, enhancing realism whether used in indoor or outdoor environments. Leveraging the height/displacement maps effectively will further accentuate the texture’s dimensionality, adding immersive depth and tactile feedback in your 3D scenes. This texture is an excellent choice for artists and developers seeking an authentic, high-resolution brick material that combines aesthetic appeal with technical precision for personal and commercial projects.

The ai texture features a shiny old brick texture seamless high resolution up to 8ktexture, providing realistic brick textures with a seamless shiny old brick texture seamless high resolution up to 8k that enhances PBR material fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.