Glazed Bricks Glossy Finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Glazed Bricks Glossy Finish

IDglazed-bricks-glossy-finish
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The glazed bricks glossy finish texture is a premium seamless material designed to replicate the intricate composition and surface qualities of ceramic-based brickwork with a polished reflective coating. These bricks consist primarily of fired clay substrates enhanced with mineral-based pigments to achieve rich consistent coloration visible in the BaseColor (Albedo) map. The glossy finish results from a vitreous glaze layer that seals the porous ceramic surface reducing absorption and creating a smooth lustrous appearance that is expertly captured in the Roughness map with low values indicating a highly reflective surface. Subtle surface imperfections and grain orientation are conveyed through the Normal map adding realistic micro-detail such as fine cracks and slight undulations typical of handcrafted glazed bricks. The Metallic channel remains minimal reflecting the non-metallic nature of the ceramic material while Ambient Occlusion highlights natural shadowing in recesses and the Height/Displacement map enhances the three-dimensional depth of mortar joints and brick edges.

This tileable glazed bricks glossy finish texture is engineered for high-end PBR workflows offering an impressive resolution of up to 8K to ensure exceptional detail and clarity whether applied to close-up architectural renders or large-scale environments. The seamless pattern tiles flawlessly across surfaces enabling coverage of expansive areas without visible seams or repetition artifacts. Optimized for compatibility and real-time rendering within Blender Unreal Engine and Unity this AI-generated texture supports a comprehensive map set—including BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement—providing a robust foundation for photorealistic brick materials. Its reflective glossy finish dynamically interacts with scene lighting enhancing realism and depth in various lighting conditions and camera angles.

When integrating this glazed bricks glossy finish into your projects it is advisable to fine-tune the UV scale to maintain the texture’s high resolution without distortion or pixel stretching. Additionally adjusting the Roughness map intensity can help balance the glossiness to suit different lighting environments from bright outdoor scenes to dim interior renders. Utilizing the Height or Parallax displacement settings further accentuates the tactile nature of the bricks emphasizing mortar depth and surface relief for a more immersive 3D preview experience. This carefully crafted texture set combines material authenticity with production-ready flexibility making it ideal for architectural visualizations game environments and cinematic scenes that demand both quality and realism.

The seamless glazed bricks with a glossy finish exhibit highly detailed AI texture glazed bricks glossy finish characteristics enhancing the brick textures through their precise PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.