Outdoor Dirty Wall — Dirty Wall Albedo Wall Bricks Plaster — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Outdoor Dirty Wall — Dirty Wall Albedo Wall Bricks Plaster — PBR seamless 3D texture

IDwall-bricks-plaster-rough-uneven-damaged-plastered-chipped-plaster-concrete
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Outdoor Dirty Wall texture represents a highly detailed and realistic wall bricks plaster surface expertly combining natural mineral substrates with traditional plaster concrete binders. The core base substrate is made up of rough uneven man-made bricks carefully bonded together with cementitious plaster that incorporates fine aggregates. These aggregates create distinct grain orientation and subtle porosity contributing to the tactile worn finish that characterizes this material. Over time exposure to outdoor elements has caused the plaster concrete surface to become chipped damaged and dirty resulting in an authentically weathered appearance. Embedded pigments and oxide layers within the plaster add nuanced earth tones and muted color variations visible across the albedo (BaseColor) map capturing the natural effects of aging and environmental wear on the wall bricks plaster.

This seamless and tileable PBR 3D texture set includes high-resolution 4K maps with an option to upgrade to 8K for projects that demand ultra-realistic surface detail. The albedo channel presents the dirty plastered wall with natural color shifts and dirt accumulation while the normal map reveals the rough surface irregularities chipped edges and uneven characteristics of the plaster concrete and brick substrate. Complementing these the roughness map defines the matte weather-beaten finish typical of outdoor plastered brick walls and the height map offers precise depth information for enhanced parallax or displacement effects. The ambient occlusion map accentuates shadowed crevices between the brick and plaster layers enriching the perception of depth and realism. All texture maps are provided in versatile PNG and EXR formats to ensure consistent physically based rendering performance across real-time engines like Blender Unreal Engine and Unity as well as offline workflows.

Designed specifically for outdoor wall applications this physically based material faithfully reproduces natural weathering and imperfections without requiring manual alteration. The non-metallic rough plastered brick surface is calibrated for the metal/roughness PBR workflow ensuring accurate interaction with light under various environmental conditions. For best results it is recommended to adjust the UV scale to align with real brick proportions maintaining proportional detail and realistic texture repetition. Additionally fine-tuning roughness values can effectively simulate varying degrees of surface wear or moisture enhancing the overall authenticity of your digital scenes. This robust seamless wall bricks plaster texture delivers a perfect balance of realism detail and performance for architectural visualization game environments and other 3D projects where a weathered outdoor dirty wall aesthetic is desired.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.