Coarse Painted Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Painted Brick Texture Seamless

Texture Info

IDcoarse-painted-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Painted Brick Texture Seamless high resolution up to 8ktexture captures the rugged essence of traditional masonry, featuring a mineral-based ceramic substrate typical of fired clay bricks. The coarse grain orientation and uneven porosity reflect natural weathering and surface wear, while the paint layer adds a distinctive aged finish characterized by subtle chipping and fading. This painted coating incorporates mineral pigments and oxide layers that impart muted reds, browns, and hints of whitewash, creating a visually rich surface. The texture’s composition includes fine aggregates and binders that contribute to its tactile roughness and structural integrity, making it ideal for realistic material representation in 3D environments.

In terms of PBR channels, the BaseColor/Albedo map faithfully reproduces the variegated painted surface with nuanced color shifts and pigment dispersion. The Normal map emphasizes the coarse surface detail, including paint cracks and brick grain, enhancing the tactile feel under lighting. Roughness values highlight the contrast between the rough brick face and smoother paint remnants, while the Metallic channel remains minimal, reflecting the non-metallic nature of brick and paint. Ambient Occlusion subtly enhances shadowed crevices between bricks, adding depth, and the Height/Displacement map supports realistic surface relief for parallax effects and geometry displacement. This tileable coarse painted brick texture seamless high resolution up to 8k is optimized for flawless tiling, allowing expansive coverage without visible seams or repetition artifacts.

Designed for seamless integration into Blender, Unreal Engine, and Unity, this texture supports high-end real-time scenes, cinematic renders, and level dressing with consistent, production-ready detail. Its ultra-high resolution up to 8k ensures fine micro-details are preserved even in close-up views, improving realism in architectural visualizations and game environments. For best results, adjust the UV scale to maintain natural brick proportions, and consider fine-tuning roughness to simulate varying degrees of paint weathering. Combining this texture with a subtle ambient occlusion pass and a light normal map overlay can further enhance surface breakup without oversharpening, yielding a convincing and versatile coarse painted brick texture seamless high resolution up to 8k for diverse creative projects.

This seamless coarse painted brick texture offers a high-resolution, up to 8k quality with AI-enhanced detail, providing realistic brick textures and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.