Brick Plaster — Plaster Rough Tunnel Trimsheet Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Plaster — Plaster Rough Tunnel Trimsheet Brick — PBR seamless 3D texture

IDplaster-brick-01-plaster-rough-old-moss-sewer-tunnel
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless plaster brick 01 texture is a meticulously crafted 3D material designed to replicate the complex composition of old weathered plaster concrete walls commonly found in outdoor man-made environments such as tunnels and sewers. The base substrate combines mineral-rich plaster with aggregates that create a rough porous surface featuring embedded fibers and grain orientation reflective of traditional plaster-brick construction. The surface finish is characterized by a naturally rough and dirty appearance enhanced by subtle moss growth and grime accumulation providing a convincing aged look without requiring manual adjustments. The color palette includes muted earth tones and oxide-layer pigments that contribute to a realistic albedo channel capturing the nuanced variations in hue and saturation typical of plastered brickwork exposed to the elements.

In the physically based rendering workflow this PBR texture incorporates high-fidelity maps to accurately convey material properties across various digital content creation and game engines like Blender Unreal Engine and Unity. The albedo map delivers true-to-life base color information while the normal map encodes fine surface details such as cracks and roughness variations simulating depth and relief. The roughness map governs the scattering of light emphasizing the coarse matte nature of aged plaster and concrete. Ambient occlusion enhances shadowing in crevices and recessed areas adding dimensionality to walls and trimsheet elements. The height map supports displacement and parallax effects allowing for realistic depth perception at close-up angles. An optional 8K resolution version is available for high-end rendering scenarios ensuring balanced detail and performance across both real-time and offline renderers.

Optimized for modern pipelines this tileable plaster-brick-01 texture supports the metal/rough workflow and includes calibration data to maintain consistent shading performance in diverse rendering environments. Practical usage tips include adjusting the UV scale to match architectural proportions and fine-tuning roughness levels to simulate varying degrees of surface wear and moisture exposure enhancing realism in outdoor scenes or industrial settings. This texture is provided in versatile PNG and EXR formats facilitating seamless integration into any project requiring reliable physically based and visually rich plaster concrete materials for walls trimsheets and related brick surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.