Patterned Clay Brick Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Clay Brick Texture Seamless

IDpatterned-clay-brick-texture-seamless
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the patterned clay brick texture seamless high resolution up to 8k a meticulously crafted material designed to authentically replicate the natural composition and surface qualities of traditional clay bricks. This texture is based on the mineral-rich ceramic substrate formed by finely ground clays combined with natural binders and fired at high temperatures producing a durable and earthy brick surface. The pattern reveals the subtle grain orientation and slight porosity characteristic of genuine clay bricks enhanced with realistic weathering effects and pigment variations derived from iron oxides and other mineral colorants. The finish captures a matte tactile quality reminiscent of hand-pressed bricks featuring faint imperfections and an organic texture that adds visual depth and realism to architectural and environmental 3D surfaces.

This tileable patterned clay brick texture seamless high resolution up to 8k is optimized for physically based rendering (PBR) workflows delivering richly detailed BaseColor/Albedo maps that highlight warm natural tones and nuanced pigment gradations. The Normal maps accurately convey the intricate surface relief including the slightly raised edges and subtle embossing from firing marks while the Roughness channel reflects natural variations in surface smoothness from coarse clay grains to gently polished patches. The Metallic channel remains minimal true to the non-metallic ceramic nature of clay bricks and Ambient Occlusion maps enhance depth by accentuating recessed mortar joints. Height and displacement maps further elevate the three-dimensional realism enabling convincing parallax and surface deformation effects essential for real-time engines like Unity and Unreal Engine as well as offline rendering in Blender.

With seamless tiling capability and ultra-high 8k resolution this seamless patterned clay brick texture scales flawlessly across large surfaces without visible repetition making it ideal for cinematic rendering architectural visualization level design and detailed material studies. It integrates seamlessly into popular 3D software environments providing artists with predictable repeatable results and minimal setup time. For best results adjusting the UV scale to maintain natural brick dimensions relative to your scene is recommended alongside fine-tuning roughness and normal map intensity to complement your lighting setup ensuring the material remains visually consistent and grounded under diverse illumination conditions. Additionally leveraging the height maps can enhance parallax effects adding an extra layer of realism to your renderings.

This seamless patterned clay brick texture offers a high resolution up to 8k featuring detailed brick textures with AI-enhanced precision and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.