Discover the patterned clay brick texture seamless high resolution up to 8k, a meticulously crafted material designed to replicate authentic clay brick surfaces with exceptional detail and realism. This texture is rooted in the natural composition of traditional clay bricks, where finely ground mineral clays are combined with natural binders and fired to create a durable ceramic substrate. The pattern reveals the subtle grain orientation and slight porosity characteristic of clay bricks, enhanced by surface weathering effects and pigment variations from iron oxides and other mineral colorants. The finish captures a matte yet tactile quality, reminiscent of hand-pressed bricks with faint imperfections and organic texture, making it ideal for achieving convincing architectural and environmental materials in 3D projects.
This tileable patterned clay brick texture seamless high resolution up to 8k is optimized for physically based rendering (PBR) workflows, offering richly detailed BaseColor/Albedo maps that showcase the warm, earthy tones and subtle pigment gradations. The Normal maps convey the intricate surface relief, including brick edges and slight embossing from firing marks, while the Roughness channel reflects the natural variation in surface smoothness, from rough clay grains to slightly polished areas. The Metallic channel remains minimal, true to non-metallic ceramic materials, with Ambient Occlusion providing depth in recessed mortar joints. Height and displacement maps further enhance the three-dimensional feel, allowing for realistic parallax and surface deformation effects crucial in real-time engines like Unity and Unreal Engine, as well as offline rendering in Blender.
With its seamless tiling capability and ultra-high resolution up to 8k, this patterned clay brick texture seamless high resolution up to 8k scales elegantly across large surfaces without visible repetition or seams, making it perfect for cinematic renders, level dressing, architectural visualization, and material studies. It integrates smoothly into popular 3D software environments, enabling artists to achieve predictable, repeatable results with minimal setup. For best results, consider adjusting the UV scale to maintain natural brick sizing relative to your scene, and fine-tune the roughness and normal intensity channels to complement your lighting rig, ensuring the material remains grounded and visually coherent under diverse illumination conditions.
This AI-generated seamless patterned clay brick texture features a high resolution up to 8k, providing detailed brick textures with a realistic PBR appearance and an interactive 3D preview for accurate material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
