Seaworn Sandstone Brick — Sandstone Brick Rough Brick Bricks Sandstone — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seaworn Sandstone Brick — Sandstone Brick Rough Brick Bricks Sandstone — PBR seamless 3D texture

IDseaworn-sandstone-brick-rough-worn-precast-concrete-blocks-brick
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seaworn Sandstone Brick texture is a physically based seamless 3D material designed to replicate the natural characteristics of weathered outdoor sandstone bricks commonly found in rustic man-made walls and precast concrete blocks. Its composition reflects the unique mineral makeup of sandstone a sedimentary rock primarily composed of sand-sized silicate grains bound together by natural cementing agents such as silica or calcium carbonate. This texture captures the rough porous surface typical of seaworn sandstone where exposure to environmental elements has subtly eroded the grains and altered the surface finish to a matte weathered appearance that balances ruggedness with natural charm. The surface features irregular grain orientation and varied porosity giving a tactile depth that enhances realism in 3D scenes. Subtle oxide pigment layers and mineral stains add muted earth tones to the base color faithfully represented in the Albedo channel to convey the material’s authentic color variation without artificial glossiness.

In this PBR texture set the Normal map intricately encodes the fine relief of rough worn brick surfaces and the subtle indentations caused by natural weathering and manual shaping which enhances surface detail without geometry complexity. The Roughness map defines a predominantly matte finish with variable intensity emphasizing the non-uniformity of the weathered sandstone and its interaction with light while the Metallic channel remains minimal consistent with the non-metallic nature of sandstone and concrete. Ambient Occlusion enhances the depth perception in crevices and grout lines accentuating the rustic feel of the blocks. Meanwhile the Height map offers precise displacement data to simulate the uneven chipped edges and surface irregularities typical of aged seaworn bricks perfect for parallax effects or tessellation. Together these channels create a balanced material that performs reliably across modern digital content creation tools and real-time engines.

Optimized for high fidelity workflows this texture comes in 4K resolution with an optional 8K variant for high-end projects requiring extreme detail fidelity. It is fully tileable and compatible with Blender Unreal Engine and Unity supporting the metal/roughness workflow common to these platforms. Calibrated for consistent shading under both real-time and offline renderers it delivers reliable photorealistic results without manual tweaking. For best results users are advised to adjust UV scaling to maintain the natural grain size of sandstone bricks relative to scene scale and to fine-tune roughness values subtly to match specific lighting environments ensuring the material’s rough worn character translates effectively in diverse outdoor and architectural visualizations. This seaworn sandstone brick texture is ideal for enhancing rustic walls precast concrete blocks and other man-made structures with authentic durable surfaces that bring natural stone aesthetics into digital spaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.