Weathered Brick Wall With Chips free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Brick Wall With Chips

IDweathered-brick-wall-with-chips
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The weathered brick wall with chips texture is a meticulously crafted seamless material designed to bring authentic high-quality brick surfaces to your 3D projects. This tileable weathered brick wall with chips texture captures the intricate composition of aged masonry where the base substrate is primarily composed of mineral-rich fired clay bricks bonded by cementitious mortar. The bricks exhibit natural porosity and subtle micro-cracks caused by extended weathering while the surface finish reveals a slightly rough chipped appearance featuring flaked edges and eroded patches. Earth-toned pigments combined with iron oxide layers imbue the bricks with warm reds muted oranges and soft browns accurately reflected in the BaseColor/Albedo channel. This realistic coloration is complemented by finely detailed Normal maps that emphasize surface irregularities and chipped contours enhancing the tactile quality of the material. The Roughness map conveys variations in surface texture from the matte worn brick faces to the smoother slightly polished mortar joints while the Metallic channel remains minimal consistent with non-metallic ceramic substrates. Ambient Occlusion adds realistic shading in crevices and chipped areas deepening visual depth and the Height/Displacement map further accentuates surface relief allowing for convincing parallax effects in real-time rendering environments.

Rendered at an impressive resolution of up to 8K this seamless weathered brick wall with chips texture is optimized for use across leading platforms such as Blender Unreal Engine and Unity. Its seamless tiling capability guarantees flawless repetition over vast areas without visible seams or distracting artifacts preserving consistent detail and avoiding the common pitfalls of auto-generated brick textures. This makes it an ideal choice for architectural visualization game environments product mockups and interior staging where authentic brick surfaces enhance the overall realism and atmosphere. The carefully balanced material properties ensure that the weathered look adds character and depth without overpowering the scene making it suitable for a wide range of design applications.

For practical application adjusting the UV scale allows you to control the apparent size of the brick pattern tailoring the texture to fit specific project needs or stylistic preferences. Additionally fine-tuning the roughness values can simulate different levels of surface wear and reflectivity from freshly exposed chipped bricks to heavily eroded matte finishes. Incorporating subtle height or parallax effects via the displacement map can further enhance the perception of depth making the chipped details stand out convincingly and contributing to a more immersive 3D preview experience. This seamless weathered brick wall with chips texture offers a versatile high-fidelity solution that reliably elevates any digital brick surface with natural and compelling realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.