The Old Y-Shape Concrete Bricks for Pavement (Tiles 0083) feature a distinctive interlocking design, formed from aged cement-based blocks that create a durable and visually appealing surface commonly found in public areas. These bricks are primarily composed of mineral aggregates such as crushed stone and sand, bound together with Portland cement as the primary adhesive. The mixture results in a robust, weather-resistant substrate with moderate porosity, which allows for subtle aging effects such as surface wear and slight discoloration over time. The Y-shape geometry enhances mechanical interlock, improving load distribution and minimizing shifting under pedestrian or vehicular traffic.
In terms of material composition, the concrete’s surface finish exhibits a slightly rough texture typical of cast cement, with no additional polishing but natural abrasion that emphasizes its utilitarian character. Coloration arises from a combination of gray cement matrix tinted by fine oxide pigments and mineral impurities within the aggregate, producing a natural variation in tone and subtle mottling. These details are faithfully captured in the PBR texture channels: the BaseColor (Albedo) maps the muted gray hues and pigment variations; the Normal map defines the surface relief and interlocking edges; Roughness encodes the matte, slightly gritty finish; Metallic remains near zero, reflecting the non-metallic nature of concrete; Ambient Occlusion highlights crevices between bricks; and Height/Displacement channels represent the subtle elevation changes inherent in the patterned surface.
This texture set is offered at up to 8K resolution, ensuring exceptional detail suitable for high-fidelity visualization in Blender, Unreal Engine, and Unity projects. Such resolution allows for close-up views without pixelation, making it ideal for architectural visualization, urban environment design, and game asset creation. For practical use, it is recommended to carefully adjust the UV scale to match real-world brick dimensions, as this preserves the natural proportions of the Y-shape pattern and prevents distortion. Additionally, fine-tuning the roughness value can help simulate different levels of weathering, from freshly laid concrete to heavily worn pavement, enhancing realism in various lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.