Clean Red Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Red Brick Texture Seamless

Texture Info

IDclean-red-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Clean Red Brick Texture Seamless high resolution up to 8ktexture is a carefully crafted AI-generated material designed to authentically replicate the classic mineral-based composition of traditional red bricks. This texture showcases a natural ceramic substrate composed primarily of fired clay, enriched with iron oxide pigments that impart the distinctive warm red hue characteristic of these bricks. The finely detailed grain orientation and evenly distributed aggregate particles reflect the subtle variations found in the typical fired clay matrix, while the surface finish remains clean, polished, and uniform without any visible interruptions or excessive weathering. Minimal signs of aging or wear preserve the fresh, consistent appearance, making this seamless clean red brick texture seamless high resolution up to 8k ideal for producing realistic architectural visualizations, detailed environment art, and precise concept prototypes across large 3D surfaces.

In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map accurately captures the vivid red oxide layers and nuanced tonal variations inherent to brick pigments, ensuring color fidelity and vibrancy. The Normal map enhances subtle micro-details such as the ceramic grain texture and defined mortar joints, providing realistic depth and relief. Roughness is carefully calibrated to mimic the slightly matte surface typical of clean bricks, avoiding unwanted glossiness while maintaining authenticity. The Metallic channel remains at zero, consistent with the non-metallic, ceramic nature of brick material. Ambient Occlusion highlights crevices and mortar lines, adding essential visual depth, while Height or Displacement maps support crisp edge definition and realistic parallax effects, reinforcing tactile realism even during close-up inspection. This tileable clean red brick texture seamless high resolution up to 8k integrates smoothly with major 3D software platforms like Blender, Unity, and Unreal Engine, ensuring compatibility and ease of use.

Optimized for seamless tiling and high-resolution output up to 8K, this AI texture clean red brick texture seamless high resolution up to 8k offers exceptional detail retention across expansive surfaces, accelerating look development and iteration workflows. For optimal results, it is recommended to maintain consistent texel density when scaling UVs to prevent pattern distortion and to fine-tune roughness settings according to specific lighting environments or artistic preferences. These adjustments help enhance the overall realism and natural appearance of the brick textures in your 3D scenes, providing a professional-grade material ready for production. The included 3D preview allows for precise evaluation of material composition and PBR appearance, assisting artists and designers in achieving their desired visual outcomes with confidence.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.