Rough Painted Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Painted Brick Texture Seamless

Texture Info

IDrough-painted-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Painted Brick Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated texture designed to faithfully replicate the complex materials and composition of traditional painted brick surfaces. The base substrate features a dense ceramic clay body typical of brick masonry, exhibiting a subtle granular grain orientation that contributes to its distinctive tactile character. The surface is coated with a weathered layer of paint, composed of mineral pigments bound by polymer-based adhesives, which lends the texture its rough, uneven finish. Natural porosity and micro-cracks from aging and environmental exposure are visible, enhancing realism and depth. These details are precisely captured across the PBR channels: the BaseColor/Albedo shows muted, slightly faded paint hues with subtle color variations; the Normal map emphasizes the coarse painted surface and the underlying brick relief; Roughness highlights the tactile roughness and uneven gloss of weathered paint; Metallic remains minimal, reflecting the non-metallic nature of brick and paint; Ambient Occlusion adds shadowing in crevices and mortar joints; and the Height/Displacement map underlines the brick’s dimensionality and paint layers’ irregularities.

This tileable rough painted brick texture seamless high resolution up to 8k is curated within the brick textures category to ensure flawless tiling and consistent detail preservation across vast surfaces. Its ultra-high resolution enables exceptional detail fidelity when used in 3D previews and renders within Blender, Unity, and Unreal Engine, making it suitable for architectural visualization, immersive game environments, photorealistic product mockups, and interior staging where surface authenticity is crucial. The texture’s micro-detail and structural consistency are optimized through an advanced AI pipeline, ensuring production-ready results that maintain realism under varying lighting conditions and camera angles.

For optimal integration, it is recommended to carefully match the texel density of this rough painted brick texture seamless high resolution up to 8k with other assets in your scene to avoid visual discrepancies. Adjusting the UV scale to suit the architectural context will preserve natural proportions while preventing pattern repetition. Additionally, fine-tuning the roughness channel can help achieve the desired balance between matte weathered paint and subtle surface reflections, enhancing material believability. The height map can be leveraged in parallax or displacement workflows to add authentic depth and tactile variation to brick façades without excessive geometry.

The ai texture features a rough painted brick texture seamless high resolution up to 8k, offering detailed surface composition and realistic PBR appearance ideal for various digital applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.