Exterior Walling Brick — Fatory Bricks Weathered Worndown Rough Industrial — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Exterior Walling Brick — Fatory Bricks Weathered Worndown Rough Industrial — PBR seamless 3D texture

IDfactory-brick-brown-fatory-bricks-weathered-brick-wall-worndown
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This exterior walling brick texture captures the authentic character of factory bricks with a weathered worndown and rough industrial aesthetic. The base material simulates a dense ceramic-mineral composite typical of man-made red bricks featuring natural iron oxide pigments that give the surface its rich brown and red hues. The composition includes fine mineral aggregates and subtle porosity reflecting decades of exposure to outdoor elements. The surface finish is rugged and uneven with chipped edges worn facebrick details and a slightly soiled patina that enhances realism. These physical traits are carefully represented across the PBR channels: the albedo map conveys the nuanced brown and red brick coloration the normal map captures the intricate roughness and surface relief of the bricks and mortar while the roughness map balances matte and semi-gloss areas to simulate the weathered aged feel. Ambient occlusion emphasizes crevices and recessed mortar lines and the height map provides fine displacement for enhanced depth and tactile variation.

This seamless 3D texture is provided in high-resolution 4K with an optional 8K version ideal for high-end rendering pipelines. It is fully tileable optimized for modern workflows in Blender Unreal Engine and Unity ensuring consistent shading and reliable results without the need for manual tweaking. The metal/rough workflow calibrations support both real-time and offline renderers delivering balanced detail and performance for outdoor factory brick walls or interior exposed brick designs. This texture’s composition and physical properties make it suitable for industrial urban or rustic architectural visualizations where an authentic weathered brick wall is required.

To maximize realism it is recommended to adjust the UV scale carefully to avoid repetitive patterns and to fine-tune the roughness map to control the subtle interplay between matte and reflective areas on the brick surface. Additionally leveraging the height map for parallax or displacement effects can enhance the perception of depth and tactile texture especially on close-up views of facebrick walls. This approach ensures the brick texture maintains its natural man-made appearance while fitting seamlessly into any 3D scene whether indoor or outdoor.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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