Discover the Fine Old Brick Texture Seamless high resolution up to 8k, a meticulously crafted tileable texture that captures the authentic character of aged brickwork with exceptional clarity. This texture represents a composite of natural mineral-based clay substrates bound together by traditional lime or cementitious binders, featuring fine aggregates that create subtle grain orientation and varied porosity. Weathering effects manifest through surface erosion and slight discoloration, revealing layers of oxide pigments and iron-rich deposits that lend warm, earthy red and brown hues with occasional soot and moss stains. The surface finish is matte with faint roughness variations, replicating the tactile feel of old brick facades exposed to decades of environmental wear, while preserving fine cracks and chipped edges for realistic detail.
In physically based rendering (PBR) workflows, this fine old brick texture seamless high resolution up to 8k excels by providing richly detailed BaseColor/Albedo maps that reveal the natural pigment variation and weathered oxides. The Normal map accurately simulates the uneven brick surface with subtle bumps and mortar joints, adding depth without exaggeration. Roughness maps reflect the moderate surface wear and porosity, striking a balance between diffuse and specular reflections. The Metallic channel remains minimal, consistent with non-metallic brick material, while Ambient Occlusion enhances crevices and mortar shadows for added realism. Height/Displacement maps capture the relief of individual bricks and mortar lines, enabling enhanced parallax or tessellation effects in 3D scenes.
This tileable fine old brick texture seamless high resolution up to 8k is optimized for seamless integration in Blender, Unity, and Unreal Engine environments, requiring minimal setup to deliver high-fidelity results even in large-scale architectural visualizations, game level design, or detailed product mockups. For best results, adjust UV scaling to match real-world brick dimensions and fine-tune roughness values to control light interaction depending on scene lighting. Combining this texture with subtle ambient occlusion and a light normal map pass further enhances surface breakup, avoiding oversharpening while maintaining natural authenticity.
This fine old brick texture seamless high resolution up to 8k features detailed brick textures with an ai texture fine old brick texture seamless high resolution up to 8k design, offering a realistic 3D preview for precise PBR material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
