The synthetic painted brick texture seamless high resolution up to 8k represents a meticulously crafted material designed to replicate the appearance of painted brickwork with exceptional fidelity. The base substrate mimics ceramic or mineral-based bricks, providing a firm, slightly porous foundation typical of masonry. This substrate is overlaid with a synthetic polymer-based paint, designed to simulate the weathering and subtle imperfections of real painted surfaces. The paint layer incorporates fine pigment particles and oxide colorants that give the brick its vibrant yet natural hues, while micro-scale aggregates and fiber-like inclusions add subtle texture and depth. The surface finish reflects a semi-matte sheen, balancing between a gently worn, brushed appearance and a slightly glossy, protected coating that catches ambient light realistically without appearing plasticky or overly shiny.
In physically based rendering (PBR) channels, this synthetic painted brick texture seamless high resolution up to 8k excels in delivering structural and visual authenticity. The BaseColor (Albedo) map captures the vivid yet nuanced paint colors and subtle discolorations caused by weather exposure. The Normal map enhances the perception of the underlying brick grain and painted surface irregularities, emphasizing micro-detail that contributes to a convincing tactile feel. Roughness is carefully calibrated to reflect the semi-matte paint finish, with areas of slightly higher roughness simulating faded or chipped paint and smoother sections indicating intact coating. The Metallic channel remains near zero, consistent with non-metallic brick and paint materials. Ambient Occlusion enhances the visual depth in crevices and mortar lines, while the Height/Displacement map provides fine surface variations perfect for realistic parallax or displacement effects in modern rendering engines.
This tileable synthetic painted brick texture seamless high resolution up to 8k is optimized for seamless tiling across large UV islands without visible repetition, making it ideal for architectural visualization, environment art, quick look development, and concept prototyping. It works out of the box in Blender, Unreal Engine, and Unity, maintaining clarity and cohesion across extensive surfaces. For best results, it is recommended to keep consistent texel density across assets and maintain uniform UV scaling to minimize pattern stretching. Additionally, slightly adjusting roughness values in the shader can help tailor the weathered paint finish to your scene’s lighting conditions, enhancing realism and visual integration.
This seamless synthetic painted brick texture offers a high resolution up to 8k, featuring detailed brick textures with an AI-generated synthetic painted brick texture seamless high resolution up to 8k, enhanced for realistic PBR appearance and 3D preview applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
