Smooth Clay Brick Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Clay Brick Texture Seamless

IDsmooth-clay-brick-texture-seamless
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This smooth clay brick texture seamless high resolution up to 8ktexture embodies the classic composition of traditional clay bricks formed from a carefully selected mineral base substrate enriched with fine clay particles and natural organic binders. The texture reveals the compact grain orientation and dense aggregation of clay minerals which have been methodically fired to minimize porosity and increase long-term durability. Its surface finish features a gently polished smooth facade with a subtle matte effect achieved through precise control of firing temperature and the infusion of natural iron oxide pigments. These pigments lend warm earthy reddish-brown hues with nuanced tonal variations that replicate the authentic look of weather-resistant bricks. Minimal weathering preserves a clean repeatable pattern allowing this tileable smooth clay brick texture seamless high resolution up to 8k to scale seamlessly across extensive surfaces without visible seams or distortion making it ideal for realistic architectural visualization and 3D environments.

In physically based rendering (PBR) workflows this seamless smooth clay brick texture seamless high resolution up to 8k excels by offering high-fidelity BaseColor/Albedo maps that capture the intricate pigment layers and subtle color shifts characteristic of natural clay bricks. The Normal map conveys the fine surface irregularities including the gentle relief of the brick’s grain and beveled edges which enhance realistic light interaction. The Roughness map balances the matte finish preventing overly glossy reflections while maintaining a natural tactile feel. The Metallic channel remains neutral reflecting the non-metallic ceramic nature of the material and Ambient Occlusion maps deepen crevices and mortar joints for enhanced depth perception. Height and Displacement maps emphasize the slight elevation differences between the bricks and mortar perfect for parallax effects and realistic surface detailing in real-time engines.

Optimized for seamless tiling and available in an ultra-high resolution of up to 8ktexture this smooth clay brick texture seamless high resolution up to 8k is fully compatible with Blender Unity and Unreal Engine projects delivering predictable high-quality results even on large-scale surfaces. To maximize visual fidelity it is recommended to maintain consistent texel density across assets and ensure uniform UV scaling to avoid pattern stretching. Additionally fine-tuning the roughness parameter can help tailor the material’s interaction with different lighting conditions enhancing realism in your 3D previews and cinematic renders. This ai texture smooth clay brick texture seamless high resolution up to 8k offers an exceptional combination of detailed surface representation and practical usability for diverse architectural and game development applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.