Smooth Clay Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Clay Brick Texture Seamless

Texture Info

IDsmooth-clay-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This smooth clay brick texture seamless high resolution up to 8ktexture represents the refined composition of traditional clay bricks, crafted from a natural mineral base substrate enriched with fine clay particles and organic binders. The texture captures the subtle grain orientation and compact aggregation of clay minerals, which are carefully fired to reduce porosity and enhance durability. The surface finish is characterized by a gently polished, smooth facade with a faint matte effect, achieved through controlled firing and pigment infusion. The warm, earthy hues stem from iron oxide pigments naturally present in the clay, providing an authentic reddish-brown coloration with subtle tonal variations. Weathering is minimal, preserving a clean, repeatable pattern that scales elegantly across large surfaces without visible seams, making it ideal for realistic material representation in 3D environments.

In PBR workflows, this tileable smooth clay brick texture seamless high resolution up to 8k excels by delivering detailed BaseColor/Albedo maps that faithfully replicate the nuanced pigment layers and subtle color shifts inherent in clay bricks. The Normal map conveys the fine surface irregularities and the gentle relief of the brick’s grain and edges, contributing to realistic light interaction. Roughness maps highlight the balanced matte finish, avoiding overly glossy reflections while maintaining a natural tactile impression. The Metallic channel remains neutral, reflecting the non-metallic ceramic nature of the material, while Ambient Occlusion enhances depth perception in crevices and mortar joints. Height and Displacement maps emphasize the slight elevation differences between bricks and mortar, perfect for parallax effects and realistic surface detailing.

This smooth clay brick texture seamless high resolution up to 8k is optimized for seamless tiling, allowing it to be dropped directly into Blender, Unity, or Unreal Engine projects for predictable, high-quality results. Its 8k resolution ensures exceptional detail even on large-scale surfaces, making it suitable for real-time scenes, cinematic renders, architectural visualization, and level dressing. For the best visual fidelity, it is recommended to maintain consistent texel density across all assets and keep UVs uniform to avoid pattern distortion. Additionally, adjusting the roughness slightly can help tailor the material’s interaction with lighting conditions, enhancing realism in your 3D previews and renders.

This seamless smooth clay brick texture, created with AI, offers a high-resolution seamless smooth clay brick texture seamless high resolution up to 8k that enhances brick textures with precise PBR material properties for realistic surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.