Brick Wall — Wall Brick Walling Weathered Weatherbeaten — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Wall — Wall Brick Walling Weathered Weatherbeaten — PBR seamless 3D texture

IDbrick-wall-11-brick-wall-bricks-brick-wall-walling-weathered
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality brick wall 3D texture represents a weathered exterior brick surface designed with meticulous attention to the material’s natural composition and aging characteristics. The base substrate consists of ceramic clay bricks fired and shaped to form a durable mineral-rich structure bonded by a cementitious mortar mix acting as the adhesive matrix. Over time the walling exhibits weatherbeaten textures with subtle erosion and porosity variations caused by exposure to natural elements capturing the rough uneven surface typical of aged brickwork. Colorants include iron oxide pigments within the bricks themselves lending the characteristic reddish-brown hues while mineral deposits and organic growth subtly alter the surface finish. This results in a visually rich non-uniform surface that is neither polished nor brushed but naturally worn and matte enhancing realism in any digital environment.

The physically based rendering (PBR) maps included in this seamless 3D texture set—albedo normal roughness ambient occlusion (AO) and height—accurately reflect the material’s physical properties. The albedo map reproduces the true base color of the bricks and mortar without baked-in shadows revealing the subtle pigment variations and weathered stains. The normal map captures fine surface details such as chipped edges and grain orientation enhancing the perception of depth and tactile roughness. Roughness channels highlight the uneven surface finish varying from the smoother mortar joints to the coarse porous brick faces while the ambient occlusion map intensifies crevices and recesses for realistic shading. The height map provides precise displacement data to simulate surface irregularities ideal for parallax effects in real-time engines. Metallic values are appropriately set to zero reflecting the non-metallic nature of brick materials. This texture is optimized for modern pipelines and supports both 4K resolution with an optional 8K upgrade ensuring balanced detail and performance across digital content creation tools like Blender Unreal Engine and Unity.

Designed for seamless tiling this brick wall 11 texture delivers reliable results without the need for manual tweaking making it an excellent choice for exterior architectural visualization game environments and virtual production. The texture format options include PNG and EXR catering to different workflow preferences and supporting real-time and offline rendering with metal/roughness workflows. To maximize realism it is recommended to calibrate UV scale carefully to avoid repetition artifacts and to finely tune roughness values for the particular lighting scenario ensuring consistent shading. Using the height map for subtle parallax displacement can further enhance depth perception especially in close-up views without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.