This polished painted brick texture seamless high resolution up to 8ktexture is a carefully developed material designed to authentically replicate the refined appearance of painted masonry with a smooth, polished surface finish. The base substrate consists of a mineral-rich, ceramic composition typical of traditional fired bricks, providing a naturally porous yet structurally sound foundation. This ceramic brick is coated with a durable polymer-based paint layer that serves as both a vibrant colorant and protective binder. The paint adheres tightly to the slightly porous brick surface, ensuring excellent color retention and resistance to wear. Fine aggregates within the brick give subtle grain and structural detail, while minimal weathering effects—including slight chipping and delicate surface imperfections—lend a realistic, well-maintained facade without compromising the polished aesthetic. The seamless polished painted brick texture seamless high resolution up to 8k pattern maintains consistent grain orientation and micro-detail, making it ideal for covering large surfaces without visible repetition or distortion.
In terms of PBR channel representation, the BaseColor/Albedo map conveys the smooth, uniform tone of the painted finish with subtle color variations that hint at the underlying brick’s natural texture and pigment layers. The Normal map introduces fine surface undulations and micro-roughness that simulate the inherent imperfections of both the polished paint and the brick substrate beneath. Roughness values are carefully calibrated to reflect the semi-gloss, polished finish, balancing light reflection to avoid excessive shine while preserving realism. The Metallic channel remains near zero, as this material is purely non-metallic. Ambient Occlusion enhances depth perception by accentuating the recesses between bricks and subtle surface contours. Finally, the Height or Displacement map captures the low-relief contours of brick joints and surface irregularities, adding convincing dimensionality when used in 3D preview environments.
Optimized for seamless tiling and high resolution—up to 8k—this tileable polished painted brick texture seamless high resolution up to 8ktexture is perfectly suited for integration into Blender, Unity, and Unreal Engine projects. Its exceptional resolution ensures crisp detail even in close-up views, making it an excellent choice for architectural visualization, game environments, product mockups, and interior staging. To maximize realism and maintain pattern coherence, it is recommended to carefully adjust the UV scale when applying this texture over extensive surfaces. Additionally, fine-tuning the roughness channel can help achieve the desired balance between subtle gloss and diffuse reflection, while a light ambient occlusion pass can further enhance surface breakup without oversharpening. This ai texture polished painted brick texture seamless high resolution up to 8k offers an impressively detailed and realistic brick material appearance that elevates any 3D preview or digital rendering requiring high-quality brick textures.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
