The Weathered Clay Brick Texture Seamless high resolution up to 8ktexture offers an exceptional representation of traditional clay bricks aged naturally over time. This tileable weathered clay brick texture seamless high resolution up to 8k captures the intricate composition of clay minerals combined with fine silicate binders, resulting in a sturdy ceramic substrate. The bricks exhibit varying porosity due to weathering effects, including surface erosion and micro-cracking, which contributes to their authentic tactile roughness. Subtle oxide layers and iron-rich pigments embedded within the clay matrix create a warm, earthy color palette with nuanced shading, while the surface finish remains matte with occasional residual dust, enhancing realism without artificial glossiness. This detailed material complexity translates into the PBR channels through a rich BaseColor/Albedo map showcasing natural pigment variations, a Normal map emphasizing micro-detail such as chipped edges and grain orientation, and a Roughness map reflecting the weathered, uneven surface finish. Ambient Occlusion enhances the depth in crevices and mortar joints, while Height/Displacement maps reproduce the subtle relief and surface irregularities without introducing metallic properties, as indicated by a flat Metallic channel.
Engineered for flexibility, this ai texture weathered clay brick texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, facilitating smooth integration into real-time scenes, cinematic renders, and environment level dressing. The tileable nature ensures its clean, repeatable pattern scales elegantly across large surfaces without visible seams, preserving structural consistency and micro-detail at resolutions up to 8k. This makes it ideal for applications requiring high-fidelity brick textures that hold up under close inspection or large-scale architectural visualization. For enhanced realism, combining this texture with subtle ambient occlusion and a carefully tuned normal map improves surface breakup without oversharpening, while adjusting UV scale can help match the brick size to your scene’s architectural proportions. Use a moderate roughness value in your shader to retain the natural matte finish characteristic of weathered clay bricks, while height or parallax mapping can add convincing depth to mortar joints and chipped edges.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
