The Clean Wool Carpet Texture Seamless high resolution up to 8k offers a meticulously crafted digital representation of natural wool fibers woven into a dense, plush carpet surface. This AI-generated texture simulates the organic composition of wool—an organic substrate composed of tightly interlaced protein fibers—capturing the subtle variation in fiber direction and density that gives wool its characteristic softness and warmth. The binding of individual fibers is implied through fine grain orientation and carefully balanced porosity, which together create a surface finish that appears both tactile and refined. Colorants in this texture are rendered as natural dyes or pigments, producing a clean, consistent hue with slight tonal shifts that enhance realism without overwhelming the base color. The seamless tileability ensures the texture maintains cohesion and clarity across large UV islands, making it ideal for expansive floor surfaces in 3D scenes.
In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map conveys the natural, muted tones of wool with subtle color variation to mimic the organic fibers. The Normal map captures the intricate fiber detail and gentle undulations of the carpet surface, adding depth and tactile realism. The Roughness channel is tuned to reflect the soft, fibrous nature of wool, exhibiting low to medium roughness that diffuses light softly without excessive glossiness. The Metallic channel remains neutral, as wool is an organic non-metallic material, while Ambient Occlusion enhances the perception of fiber density and shadowing within the weave. The Height/Displacement map provides slight elevation changes reflecting the plush pile of the carpet, enabling realistic parallax and depth effects when applied in modern rendering engines.
This texture is optimized for high-resolution workflows, delivering up to 8k detail that ensures crispness and sharpness even on large-scale surfaces without visible pixelation or repetition artifacts. It integrates seamlessly with industry-standard software such as Blender, Unreal Engine, and Unity, requiring minimal setup to accelerate your material creation pipelines. Whether used in architectural visualization, game environments, product mockups, or interior staging, this tileable clean wool carpet texture maintains visual fidelity and natural appearance under diverse lighting conditions. For best results, it is recommended to adjust the roughness channel to harmonize with your scene’s lighting rig and carefully scale UV maps to preserve the natural fiber density and prevent stretching or distortion, ensuring the carpet surface remains grounded and believable.
The tileable clean wool carpet texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed carpet textures and an AI texture clean wool carpet texture seamless high resolution up to 8k design that enables an accurate 3D preview of the material's clean wool carpet texture seamless high resolution up to 8k surface.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
