Patterned Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Patterned Carpet Texture Seamless

Texture Info

IDpatterned-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The patterned patterned carpet texture seamless high resolution up to 8ktexture captures the intricate composition and materiality of premium woven carpet surfaces with exceptional fidelity. At its core, this texture simulates a complex organic base substrate formed from tightly interlaced natural or synthetic fibers, such as wool, nylon, or polyester, bound together with advanced polymer adhesives for durability and resilience. The weave pattern creates distinct grain orientation and subtle surface variations that influence light scattering and shadowing, which are essential for realistic rendering in architectural visualization and environment art. The surface finish appears soft but defined, with a slight matte sheen reflecting the natural fiber characteristics enhanced by expertly applied colorants—typically a combination of pigments and dyes—to achieve vibrant yet harmonious patterned hues. Porosity is minimal and consistent, reflecting well-maintained carpet conditions without excessive weathering or wear, allowing for a clean, seamless tile ideal for large UV islands in 3D workflows.

In PBR channels, this seamless patterned patterned carpet texture high resolution up to 8k excels by delivering a detailed BaseColor/Albedo map that accurately represents the multicolored, repetitive patterns with balanced saturation and contrast. The Normal map encodes the subtle pile height and fiber orientation to create convincing micro-relief and tactile depth, while the Roughness channel controls the soft, diffused light reflections typical of fabric surfaces, avoiding harsh glossiness. The Metallic channel remains near zero, as carpets are non-metallic, enhancing realism by preventing unintended specular highlights. Ambient Occlusion is finely tuned to enhance shadow depth in fiber intersections and weave crevices, adding dimensionality without over-darkening. Height or Displacement maps subtly emphasize the pile height variation for parallax effects, improving realism in close-up renders. This tileable patterned patterned carpet texture seamless high resolution up to 8ktexture is optimized for modern pipelines, ensuring clarity and cohesion even on expansive surfaces.

Designed for seamless integration with industry-standard tools like Blender, Unity, and Unreal Engine, this texture supports rapid iteration and look development workflows. Its high resolution, up to 8K, guarantees crisp detail retention on large-scale UV islands and architectural surfaces, making it perfect for concept prototyping and production-ready environment art. For optimal results, adjust UV scale to preserve pattern repetition without distortion, and consider combining this texture with a subtle ambient occlusion pass and a light normal map overlay to enrich surface breakup while maintaining natural softness. Tuning roughness values slightly lower can help simulate gently worn or polished carpet areas, enhancing realism without compromising the texture’s inherent softness and detail.

The ai-generated seamless patterned carpet texture offers a high resolution up to 8k with detailed carpet textures and a realistic PBR appearance, enabling an accurate 3D preview for material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.