This detailed wool carpet texture seamless high resolution up to 8k is an expertly crafted AI-generated material designed to authentically replicate the organic complexity and subtle irregularities found in natural wool fibers. The base substrate emulates tightly woven wool fibers, composed of soft, fibrous aggregates intricately bound together by a natural protein binder typical of wool’s organic composition. This results in a surface exhibiting a characteristic matte finish with slight variations in fiber thickness and orientation, capturing an authentic tactile richness and depth. The texture’s warm, earthy color palette is enhanced by subtle pigments and natural dye effects, providing nuanced shading that elevates realism. Its finely balanced grain and porosity reflect the fibrous structure of wool, showing gentle surface fuzziness without any excessive gloss or metallic sheen, making it especially suitable for carpet textures in 3D preview environments.
From a physically based rendering perspective, this tileable detailed wool carpet texture seamless high resolution up to 8k delivers a complete and optimized set of PBR channels for realistic material representation. The BaseColor/Albedo channel captures the natural coloration and pigment variation of wool fibers, while the Normal map highlights intricate fiber orientation and subtle surface undulations to enhance light interaction and depth perception. The Roughness map is precisely calibrated to reflect wool’s soft, matte nature, avoiding unwanted specular highlights and preserving a natural diffuse look. The Metallic channel remains minimal, consistent with the organic, non-metallic make-up of wool carpets. Ambient Occlusion introduces soft shadows within fiber clusters to emphasize depth and texture separation, while the Height/Displacement map provides subtle surface relief data, ideal for parallax or displacement effects that boost realism in close-up renders.
With a maximum resolution of 8k, this seamless detailed wool carpet texture scales flawlessly across expansive surfaces without visible seams, making it highly versatile for real-time scenes, cinematic rendering, level dressing, and material studies within Blender, Unreal Engine, and Unity workflows. The tileable nature ensures predictable, repeatable results, enabling efficient integration into complex projects. For enhanced realism, it is recommended to adjust the UV scale to match your intended carpet density and to fine-tune roughness parameters to improve the perceived softness and detailed fiber definition in your 3D preview and final renders. Combining the texture with a subtle ambient occlusion pass and a finely tuned normal map can also help break up uniformity without oversharpening details, further enriching the natural look of wool carpet surfaces.
The AI-generated detailed wool carpet texture offers a seamless, high-resolution appearance up to 8k, providing a realistic PBR material that accurately captures the intricate fibers and depth of the wool surface.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
