Fine Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Patterned Carpet Texture Seamless

Texture Info

IDfine-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The fine patterned carpet texture seamless high resolution up to 8k represents a carefully engineered material designed to replicate the complex composition of premium woven carpets in digital 3D environments. At its core, this texture simulates a durable yet soft base substrate formed by the intertwining of organic fibers and synthetic binders. These fibers are meticulously arranged with varying yarn orientations that create the intricate fine pattern characteristic of high-end carpets. Subtle variations in porosity and signs of gentle wear contribute to a natural tactile quality, while embedded pigments and dyes within the fibers provide a rich, authentic color palette. The surface finish captures the slightly brushed, matte appearance typical of quality carpets, achieving a balanced light diffusion that avoids unwanted glossiness. This refined combination of materials and surface treatments ensures the texture’s realism and depth without compromising performance.

Each PBR channel reflects the intricate material characteristics essential for realistic rendering. The BaseColor (Albedo) channel delivers vivid, true-to-life colors from the embedded pigments, while the Normal map emphasizes the delicate fiber structures and the depth of the fine pattern. The Roughness channel finely tunes surface irregularities, controlling how light interacts with the carpet to produce a natural soft reflection. Metallic values remain minimal, reflecting the non-metallic nature of the fibers and binders. Ambient Occlusion enhances depth perception by simulating realistic shadowing at fiber intersections, and the Height/Displacement map adds subtle surface relief that improves parallax effects without overwhelming the texture’s delicate details. This seamless fine patterned carpet texture seamless high resolution up to 8k is optimized for flawless tiling, allowing for expansive, seamless coverage in projects without visible repetition or seams.

Rendered at an exceptional resolution of up to 8k, this tileable fine patterned carpet texture seamless high resolution up to 8k is fully compatible with Blender, Unity, and Unreal Engine, offering a streamlined workflow for integrating realistic carpet surfaces into architectural visualization, environment art, or concept prototyping. The texture supports 3D preview functionality, providing precise material composition insights during development. For optimal results in practical application, adjusting the UV scale is recommended to maintain natural fiber density, while fine-tuning roughness values enhances the balance between softness and light diffusion. This careful calibration ensures the carpet’s appearance remains authentic, adding convincing realism and tactile quality to any rendered scene where detailed carpet textures are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.