Clean Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Patterned Carpet Texture Seamless

Texture Info

IDclean-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Clean Patterned Carpet Texture Seamless high resolution up to 8k, a meticulously crafted material designed to meet the demands of professional 3D artists and environment creators. This tileable clean patterned carpet texture seamless high resolution up to 8k features a finely woven polymer fiber base substrate, bound together with durable synthetic adhesives that ensure structural integrity and longevity. The carpet’s composition includes tightly aligned fibers with a subtle grain orientation, creating a balanced surface porosity that contributes to its realistic tactile appearance. The surface finish is softly brushed, lending a refined yet natural matte effect that enhances the interplay of light across the pattern. Carefully integrated colorants—comprising stable pigments and dyes—offer consistent and vivid hues throughout the texture, while oxide layers within the fiber mix add depth and subtle tonal variation. This combination produces a high-fidelity base perfect for architectural visualization and concept prototyping.

Within physically based rendering (PBR) workflows, this clean patterned carpet texture seamless high resolution up to 8k excels across multiple channels. The BaseColor/Albedo map accurately captures the carpet’s nuanced coloration and pigment distribution, presenting a lifelike, clean patterned surface. The Normal map enhances micro-detail and fiber directionality, simulating the soft bristle texture and slight undulations typical of well-maintained carpeting. Roughness values are finely tuned to reflect the carpet’s matte finish, avoiding unwanted gloss while conveying its soft tactile quality. The Metallic channel remains minimal, as the material is predominantly non-metallic, while Ambient Occlusion adds subtle shadowing in fiber intersections and pattern recesses, amplifying depth perception. Height or Displacement maps provide gentle surface breakup, ideal for parallax effects that increase realism without overwhelming the subtle pattern.

This tileable clean patterned carpet texture seamless high resolution up to 8k is optimized for seamless integration into Blender, Unreal Engine, and Unity, supporting workflows that require predictable, repeatable results across vast surface areas without visible tiling artifacts. The high resolution up to 8k ensures extraordinary detail fidelity, making it suitable for both close-up renders and large-scale environment art. For practical use, adjusting the UV scale to balance pattern repetition with scene scale is recommended, along with fine-tuning the roughness map to suit varying lighting conditions and material wear. Combining it with a subtle ambient occlusion layer and a light normal map pass enhances texture breakup, creating a convincing, production-ready finish that elevates any 3D preview or architectural visualization project.

The AI-generated clean patterned carpet texture seamless high resolution up to 8k offers detailed carpet textures with a consistent PBR appearance, ensuring a clean patterned carpet texture seamless high resolution up to 8k quality suitable for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.