The Detailed Oriental Carpet Texture Seamless high resolution up to 8ktexture is a finely crafted AI-generated material designed to authentically replicate the intricate composition and rich visual complexity of traditional oriental carpets. Its base substrate emulates tightly woven organic fibers such as wool and silk, skillfully interlaced with natural adhesives that provide structural cohesion and durability. This texture reveals a complex interplay of densely packed fiber aggregates and precise grain orientation, reflecting the authentic weave patterns found in handwoven carpets. The surface finish presents a subtly raised, softly brushed appearance, which accentuates the delicate embossing and tactile depth characteristic of classic oriental textiles. Colorants are depicted through a harmonious blend of natural pigments and synthetic dyes, featuring vibrant reds, deep blues, and warm golds that maintain their vividness over time without fading, adding to the texture’s naturalistic appeal.
In terms of physically based rendering (PBR) channels, this seamless detailed oriental carpet texture seamless high resolution up to 8k excels in delivering photorealistic results. The BaseColor or Albedo map accurately conveys the vivid hues and intricate patterns, while the Normal map highlights fine fiber relief and the subtle depth of the weave. The Roughness channel simulates the moderate sheen of polished fabric with gentle variations that mimic worn areas, enhancing material authenticity. The Metallic channel remains minimal, consistent with the organic, non-metallic nature of wool and silk fibers. Ambient Occlusion intensifies the shadowing at fiber intersections for increased depth perception, and Height/Displacement maps add convincing tactile realism by emphasizing the surface’s raised elements and detailed embossing.
Rendered at an impressive resolution of up to 8K, this tileable detailed oriental carpet texture seamless high resolution up to 8ktexture ensures exceptional clarity and sharpness, suitable for large-scale applications without any visible seams or repetition artifacts. Fully optimized for seamless integration into leading 3D software such as Blender, Unreal Engine, and Unity, it supports fast iteration and consistent visual quality across diverse projects. For optimal results, maintaining uniform UV scaling is recommended to prevent pattern distortion, and fine-tuning the Roughness map to slightly higher values in worn fabric areas can further enhance realism. This detailed oriental carpet texture seamless high resolution up to 8ktexture is an invaluable asset for artists and designers seeking to enrich their environments with authentic, visually rich carpet surfaces that hold up under rigorous scrutiny in both real-time and offline rendering workflows.
The AI-generated detailed oriental carpet texture offers seamless carpet textures in high resolution up to 8K, providing a realistic 3D preview that enhances the material's PBR appearance with intricate detail and depth.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
