Archviz Bathroom Ceramic Kitchen Substance Designer Tiles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Ceramic Kitchen Substance Designer Tiles — Seamless PBR Texture

IDarchviz-bathroom-ceramic-kitchen-substance-designer-tiles-x2
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Ceramic Kitchen Substance Designer Tiles texture is meticulously crafted to replicate the authentic look and feel of high-quality ceramic tiles frequently used on interior walls in bathrooms and kitchens. The base material simulates a smooth mineral-rich ceramic substrate carefully formulated with specialized adhesives that guarantee both durability and water resistance essential for wet or humid environments. The tile's fine grain orientation and subtle surface porosity are captured in the texture reflecting natural variations that occur in handcrafted or factory-finished ceramic tiles. Pigments and oxide layers are thoughtfully integrated to create a balanced neutral color palette that enhances the realism and versatility of architectural visualization projects. The surface finish features a polished semi-gloss sheen that highlights gentle reflections and soft light diffusion offering a natural appearance without excessive glare. This finish is ideally suited for physically based rendering workflows ensuring the material responds accurately to different lighting scenarios.

The texture set includes all necessary PBR maps designed for seamless application in modern rendering engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map precisely conveys the ceramic’s pigments and subtle surface stains while the Normal map captures fine surface relief details including tile joints and grain variations. The Roughness map defines the semi-gloss finish incorporating slight imperfections that influence reflectivity realistically. Since ceramic is non-metallic the Metallic map is minimal or unused maintaining material authenticity. Ambient Occlusion enhances shadowing around tile edges and grout lines adding depth and realism to the scene. Height/Displacement maps provide subtle depth cues reinforcing the three-dimensional quality of the tile surface in both offline and real-time rendering environments. All maps are prepared at up to 8K resolution ensuring crisp detail even when applied to large-scale tiling surfaces supporting high-fidelity archviz and game engine visualization needs.

For optimal results it is recommended to carefully adjust the UV scale to mirror the real-world dimensions of the tiles which helps maintain accurate proportions and detail fidelity. Additionally fine-tuning the Roughness channel based on the lighting conditions of your scene can balance between glossy and matte effects enhancing realism whether the tiles are viewed under soft bathroom lighting or bright kitchen illumination. This texture is color-space and gamma verified to align with standard project setups and supports seamless tiling to prevent visible repetition artifacts. Overall this Substance Designer ceramic tile texture offers a natural expertly crafted surface perfect for enhancing the visual authenticity of interior wall applications in architectural visualization and interactive 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.