Archviz Bathroom Ceramic Kitchen Substance Designer Tiles - Seamless PBR Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Archviz Bathroom Ceramic Kitchen Substance Designer Tiles seamless PBR texture preview

Texture Info

IDarchviz-bathroom-ceramic-kitchen-substance-designer-tiles-x2
CategoryCeramic-tile
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This Archviz Bathroom Ceramic Kitchen Substance Designer Tiles texture is meticulously crafted to replicate the authentic look and feel of high-quality ceramic tiles frequently used on interior walls in bathrooms and kitchens. The base material simulates a smooth mineral-rich ceramic substrate carefully formulated with specialized adhesives that guarantee both durability and water resistance essential for wet or humid environments. The tile's fine grain orientation and subtle surface porosity are captured in the texture reflecting natural variations that occur in handcrafted or factory-finished ceramic tiles. Pigments and oxide layers are thoughtfully integrated to create a balanced neutral color palette that enhances the realism and versatility of architectural visualization projects. The surface finish features a polished semi-gloss sheen that highlights gentle reflections and soft light diffusion offering a natural appearance without excessive glare. This finish is ideally suited for physically based rendering workflows ensuring the material responds accurately to different lighting scenarios.

The texture set includes all necessary PBR maps designed for seamless application in modern rendering engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map precisely conveys the ceramic’s pigments and subtle surface stains while the Normal map captures fine surface relief details including tile joints and grain variations. The Roughness map defines the semi-gloss finish incorporating slight imperfections that influence reflectivity realistically. Since ceramic is non-metallic the Metallic map is minimal or unused maintaining material authenticity. Ambient Occlusion enhances shadowing around tile edges and grout lines adding depth and realism to the scene. Height/Displacement maps provide subtle depth cues reinforcing the three-dimensional quality of the tile surface in both offline and real-time rendering environments. All maps are prepared at up to 8K resolution ensuring crisp detail even when applied to large-scale tiling surfaces supporting high-fidelity archviz and game engine visualization needs.

For optimal results it is recommended to carefully adjust the UV scale to mirror the real-world dimensions of the tiles which helps maintain accurate proportions and detail fidelity. Additionally fine-tuning the Roughness channel based on the lighting conditions of your scene can balance between glossy and matte effects enhancing realism whether the tiles are viewed under soft bathroom lighting or bright kitchen illumination. This texture is color-space and gamma verified to align with standard project setups and supports seamless tiling to prevent visible repetition artifacts. Overall this Substance Designer ceramic tile texture offers a natural expertly crafted surface perfect for enhancing the visual authenticity of interior wall applications in architectural visualization and interactive 3D environments.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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