Shiny Tile Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Tile Seamless Texture

IDshiny-tile-seamless-texture
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shiny Tile Seamless Texture is a meticulously crafted ceramic-tile texture designed to deliver flawless tileable patterns that cover expansive surfaces without visible seams or detail loss. This texture replicates the smooth polished finish typical of high-quality ceramic tiles combining a dense mineral substrate with fine-grained clay binders and carefully controlled firing processes. The surface exhibits subtle gloss and reflective qualities achieved through a thin layer of vitreous glaze that enhances durability and adds a shiny mirror-like sheen. Pigments embedded in the glaze provide consistent coloration while slight variations in porosity and micro-roughness contribute to a natural authentic appearance. Weathering is minimal and controlled preserving a clean fresh look suitable for contemporary architectural visualizations game environments product mockups and interior staging scenarios.

In physically based rendering (PBR) workflows this tileable shiny tile seamless texture excels by offering comprehensive channel information. The BaseColor (Albedo) channel captures the ceramic’s rich uniform color tones and subtle pigment gradients while the Normal map reflects the finely detailed surface undulations and grout line separations. The Roughness map balances smooth polished areas with modest matte zones to simulate realistic light diffusion and specular highlights. The Metallic channel remains near zero consistent with non-metallic ceramic materials and Ambient Occlusion enhances depth perception in crevices and tile edges. Height or Displacement maps are calibrated to emphasize the slight elevation changes between tile surfaces and grout adding convincing dimensionality without excessive exaggeration. This texture is provided in high-resolution formats up to 8K ensuring crisp detail retention across large-scale applications and seamless integration into Blender Unreal Engine and Unity environments.

For optimal results it is recommended to carefully adjust the UV scale to maintain the natural tile size relative to the scene context and to fine-tune the roughness values to match your lighting rig’s intensity and angle ensuring the glossy finish complements the overall material realism. Additionally subtle manipulation of the height/displacement intensity can enhance perceived depth and tactile quality without compromising performance. This tileable shiny tile seamless texture offers a reliable high-fidelity solution for digital artists and developers seeking a versatile realistic ceramic-tile material that performs predictably across a wide range of 3D visualization and game design projects.

This AI-generated shiny tile seamless texture offers a highly detailed ceramic-tile texture with a realistic PBR appearance allowing for an accurate 3D preview of the seamless shiny tile seamless texture surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.