Handmade Zellige Tiles Irregular free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Handmade Zellige Tiles Irregular

IDhandmade-zellige-tiles-irregular
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The handmade zellige tiles irregular texture authentically embodies the rich tradition of ceramic craftsmanship through its meticulously crafted seamless pattern. These tiles are composed primarily of mineral-based ceramic substrates formed from natural clay combined with finely ground aggregates which contribute to subtle porosity and an inviting tactile surface. Natural clay and mineral-based binding agents ensure strong cohesion while allowing slight variations in thickness and edge definition capturing the unique handcrafted irregularities characteristic of traditional zellige tiles. The surface finish features a softly glazed patina with uneven gloss and occasional brush strokes reflecting the artisanal glazing process. Colorants are derived from mineral oxide pigments applied in layers producing rich earthy hues with gentle tonal shifts that simulate the authentic dyeing and firing techniques intrinsic to handmade zellige production.

This tileable handmade zellige tiles irregular set is optimized for high realism and detailed ceramic-tile textures with high-resolution maps up to 8K fully supporting physically based rendering (PBR) workflows. The BaseColor (Albedo) channel faithfully reproduces the nuanced pigment distribution and natural color variations while the Normal map encodes fine surface undulations and the subtle bumps of handcrafted tile edges. Roughness maps reveal the varying glossiness of the glazed ceramic surface balancing matte and semi-reflective zones to simulate natural wear and glazing imperfections. The Metallic channel is minimal consistent with ceramic materials while the Ambient Occlusion map enhances depth perception by accentuating crevices and tile joints. Height and Displacement maps add an extra dimension of realism by simulating the physical relief and unevenness of the tile surface ideal for creating tactile depth in cinematic renders or real-time 3D previews.

Designed for seamless integration with leading 3D engines such as Blender Unreal Engine and Unity this AI texture handmade zellige tiles irregular set requires minimal setup to enhance your ceramic-tile workflows. Its seamless handmade zellige tiles irregular pattern allows flawless coverage across large surfaces while preserving consistent detail and handcrafted irregularities making it perfect for architectural visualization level dressing and material studies. For optimal results adjusting the UV scale is recommended to naturally fit the pattern to your model’s proportions. Additionally fine-tuning the roughness map can further enhance surface authenticity by emphasizing subtle glazing imperfections under dynamic lighting. Utilizing height or parallax displacement maps will effectively break up flatness and lend a tangible handcrafted quality to your digital ceramic-tile environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.